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2
Makefile
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Makefile
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all:
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zip -f ./aseprite-advanced-spritesheets *.lua LICENSE
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99
advanced-spritesheet-export.lua
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advanced-spritesheet-export.lua
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local extKey = "annabunches/AtlasExporter"
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function init(plugin)
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plugin:newCommand{
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id="AnnabunchesASEExportSpritesheetAdvanced",
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title="Export Spritesheet (Advanced)",
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group="file_export",
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onclick=exportSpritesheetAdvanced
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}
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plugin:newCommand{
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id="AnnabunchesASEToggleIgnoreLayer",
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title="Ignore on Export",
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group="layer_popup_menu",
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onclick=toggleIgnore
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}
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plugin:newCommand{
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id="AnnabunchesASEToggleExportAsSprite",
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title="Export as Sprite",
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group="layer_popup_menu",
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onclick=toggleExportAsSprite
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}
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end
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local function revealLayers(layers)
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for i, layer in ipairs(layers) do
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if layer.isGroup then
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revealLayers(layer.layers)
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end
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if not layer.isVisible then
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layer.isVisible = true
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layer.properties(extKey).revealed = true
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end
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end
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end
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local function restoreLayers(layers)
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for i, layer in ipairs(layers) do
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if layer.isGroup then
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restoreLayers(layer.layers)
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end
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if layer.properties(extKey).revealed then
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layer.isVisible = false
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-- layer.properties(extKey).revealed = nil
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end
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end
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end
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local function deleteLayers(sprite, layers)
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for i, layer in ipairs(layers) do
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if layer.name:find("%+i") then
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sprite:deleteLayer(layer)
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elseif layer.isGroup then
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deleteLayers(sprite, layer.layers)
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end
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end
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end
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local function flattenLayers(layers)
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for i, layer in ipairs(layers) do
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if not layer.isGroup then
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goto continue
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end
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-- Layers "tagged" with +f get flattened
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if layer.name:find("%+f") then
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app.range.layers = { layer }
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app.command.FlattenLayers(false)
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else
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-- recurse
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flattenLayers(layer.layers)
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end
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::continue::
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end
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end
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local function exportSpritesheetAdvanced()
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local sprite = app.activeSprite
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if not sprite then
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return app.alert "Must have a sprite open to export."
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end
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app.transaction(function()
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deleteLayers(sprite, sprite.layers)
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flattenLayers(sprite.layers)
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revealLayers(sprite.layers)
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end)
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app.command.ExportSpriteSheet {
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splitLayers=true,
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}
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restoreLayers(sprite.layers)
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app.undo()
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end
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main()
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18
package.json
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package.json
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{
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"name": "advanced-spritesheets",
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"displayName": "Advanced Spritesheets"
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"description": "Improved spritesheet export functionality for Aseprite.",
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"version": "0.1",
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"author": { "name": "Anna Wiggins",
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"email": "annabunches@gmail.com",
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"url": "https://annabunches.net" },
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"contributors": [ ],
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"publisher": "annabunches",
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"license": "CC BY-SA 4.0",
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"categories": [ "Scripts" ],
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"contributes": {
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"scripts": [
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{ "path": "./advanced-spritesheet-export.lua" }
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]
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}
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}
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19
readme.md
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readme.md
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# Advanced spritesheet functionality for Aseprite
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This extension adds a more sophisticated spritesheet export command to Aseprite.
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## Installation
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To install, go to Aseprite's Settings -> Extensions -> Add Extension, and select advanced-spritesheet-export.aseprite-extension
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## Features
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* Choose which layers to export, regardless of visibility.
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* Export groups as a single sprite.
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## Usage
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* All layers are exported by default. To ignore a layer, tk.
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* To export a group as a single sprite, tk
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* Invoke the tool via File -> Export -> Export Sprite Sheet (Advanced).
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* Use the Sprite Sheet Export dialog as normal, but make sure Layers is set to "Visible Layers."
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