4etools/dice.py

201 lines
6.2 KiB
Python
Executable File

#!/usr/bin/python
#
# Command-line dice roller
#
# It assumes that the Mersenne Twister is acceptable.
# Support for real entropy is an RFE
import random
import sys
import re
import argparse
# Implements a "dice" - that is, a series of dice plus modifiers
class Dice():
# This builds dice out of a simple input format
# All of the dark regex magic is contained to this function,
# lest it corrupt innocent code
@classmethod
def from_desc(cls, desc):
if not re.match(r'^\d+d\d+', desc):
raise Exception('Dice format invalid. See --help')
(n, s) = re.match(r'^(\d+)d(\d+)', desc).groups()
num = int(n)
sides = int(s)
mod = 0
drop_low = 0
drop_high = 0
reroll = 0
reroll_times = 0
for m in re.findall(r'[dD+-]\d+', desc):
if m[0] == '-':
mod += int(m)
elif m[0] == '+':
mod += int(m[1:])
elif m[0] == 'D':
drop_high = int(m[1:])
elif m[0] == 'd':
drop_low = int(m[1:])
m = re.search(r'r(\d+)(x\d+)?', desc)
if m:
(r, rt) = m.groups()
reroll = int(r)
if rt:
reroll_times = int(rt[1:])
return cls(num, sides, mod, drop_low, drop_high, reroll, reroll_times)
def __init__(self, num, sides, mod, drop_low=0, drop_high=0, reroll=0, reroll_times=0):
self.num = num
self.sides = sides
self.mod = mod
self.drop_low = drop_low
self.drop_high = drop_high
self.reroll = reroll
self.reroll_times = reroll_times
self.times_rolled = 0
def num_rolls(self):
return self.times_rolled
# Rolls the dice, returns a structure
# containing the result plus metadata
def roll(self, verbose=False):
results = []
rerolled = []
# Roll the actual dice, handling rerolls
for i in range(0, self.num):
count = 0
result = 0
while result <= self.reroll or result == 0:
if self.reroll_times and count >= self.reroll_times:
break
result = random.randint(1, self.sides)
count += 1
if result <= self.reroll:
rerolled.append(result)
results.append(result)
# Drop any high or low, if specified
if self.drop_low or self.drop_high:
results.sort()
dropped = []
if self.drop_low:
dropped.extend(results[:self.drop_low])
results = results[self.drop_low:]
if self.drop_high:
dropped.extend(results[-1 * self.drop_high:])
results = results[:-1 * self.drop_high]
random.shuffle(results)
# Get the results
total = sum(results) + self.mod
if verbose:
drop_info = ''
reroll_info = ''
if dropped:
drop_info = ' [dropped {}]'.format(','.join(['{}'.format(x) for x in dropped]))
if rerolled:
reroll_info = ' [rerolled {}]'.format(','.join(['{}'.format(x) for x in rerolled]))
print('{dice}: {results}{drop}{reroll} {total}'.format(dice=self, results=results, total=total, drop=drop_info, reroll=reroll_info))
else:
print('{dice}: {total}'.format(dice=self, total=total))
self.times_rolled += 1
def __str__(self):
reroll_info = ''
drop_info = ''
mod_info = ''
if self.reroll:
reroll_info = ' [reroll {}'.format(self.reroll)
if self.reroll_times:
reroll_info = reroll_info + 'x{}'.format(self.reroll_times)
reroll_info = reroll_info + ']'
if self.drop_low:
drop_info = drop_info + ' [drop low {}]'.format(self.drop_low)
if self.drop_high:
drop_info = drop_info + ' [drop high {}]'.format(self.drop_high)
if self.mod > 0:
mod_info = '+{}'.format(self.mod)
elif self.mod < 0:
mod_info = '-{}'.format(self.mod)
return "{num}d{sides}{mod}{drop}{reroll}".format(num=self.num, sides=self.sides, mod=mod_info, drop=drop_info, reroll=reroll_info)
# This takes command-line input as dice description strings
# and builds a list of Dice objects
def parse_input(args):
dice_list = []
for arg in args:
dice_list.append(Dice.from_desc(arg))
return dice_list
def parse_args():
parser = argparse.ArgumentParser(description='Roll dice based on descriptions passed in on the command line', formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument('--repeat', '-r', metavar='N', type=int, default=1, help='repeat the given rolls N times')
parser.add_argument('--verbose', '-v', action='store_true', help='print detailed information about each roll')
parser.add_argument('dice', nargs=argparse.REMAINDER, help="""
Dice are input in the following form:
XdY[modifiers]
This will roll X Y-sided dice and apply the specified modifiers.
Modifiers can be any of the following (where N and M are integers):
(+|-)N Add or subtract N from the total
dN Drop the lowest-rolling N dice from the total
DN Drop the highest-rolling N dice from the total
rN[xM] Any dice that roll <= N will be rerolled.
If the optional 'xM' option is specified, dice will be rerolled a maximum of M times.
Otherwise each die will be rerolled until the result is > N
Examples:
1d20+5 roll 1 twenty-sided die, and add 5 to the result
6d6l1h1 roll 6 six-sided dice, and drop both the highest and the lowest roll
4d6l1r2x1 roll 4 six-sided dice. Any dice rolling a 1 or 2 will be rerolled once.
If the result is still 1 or 2 it is kept. The lowest die is dropped from the result
""")
return parser.parse_args()
def main():
settings = parse_args()
dice_list = parse_input(settings.dice)
for i in range(settings.repeat):
for dice in dice_list:
dice.roll(verbose=settings.verbose)
if __name__ == '__main__':
main()