701 lines
19 KiB
Python
Executable File
701 lines
19 KiB
Python
Executable File
#!/usr/bin/python
|
|
#
|
|
# battleman.py - RPG Battle Manager
|
|
#
|
|
# A table-top RPG battle flow manager
|
|
# Tuned pretty specifically to D&D 4e for now... need a templatized system
|
|
# to do anything fancier... may develop that at some point.
|
|
#
|
|
# future features:
|
|
# * keep a pickled file or a shelve db of the current state, and add a --resume option
|
|
# for resuming a battle later
|
|
# * an option for passing in multiple files that contain combatant definitions
|
|
# * down combatants go into a separate list
|
|
# * Ability for commands to accept partial data, and continue with selection from there
|
|
|
|
|
|
from dice import Dice
|
|
import sys
|
|
|
|
|
|
class CombatGroup():
|
|
|
|
# What we're mostly getting here is a definition of the *members*
|
|
# of the group... then we build them all and stick them in
|
|
# the group
|
|
@classmethod
|
|
def from_input(cls):
|
|
name = input_str("name")
|
|
hp = input_int('hp')
|
|
init_mod = input_int('init mod', 0)
|
|
ap = input_int('action points', 0)
|
|
surges = input_int('healing surges', 0)
|
|
|
|
recharges = []
|
|
recharge = ['']
|
|
while True:
|
|
recharge = input_str("recharge", default='').split(',')
|
|
if recharge == ['']:
|
|
break
|
|
else:
|
|
recharges.append(recharge)
|
|
|
|
count = input_int('count', 1)
|
|
|
|
# Now make the combatants...
|
|
members = []
|
|
for i in range(count):
|
|
members.append(Combatant(name, hp, pc=False, surges=surges, ap=ap, sw=0, recharges=recharges))
|
|
|
|
if count > 1:
|
|
name = name + 's'
|
|
|
|
return CombatGroup(name, members, init_mod)
|
|
|
|
|
|
def __init__(self, name, members, init_mod=0):
|
|
self.name = name
|
|
self.members = members
|
|
self.init_mod = init_mod
|
|
self.init = 0
|
|
|
|
|
|
def roll_init(self):
|
|
d = Dice.from_str('1d20+{}'.format(self.init_mod))
|
|
self.set_init(d.roll()['total'])
|
|
|
|
|
|
def set_init(self, init):
|
|
self.init = init
|
|
|
|
|
|
def add_member(self, c):
|
|
self.members.append(c)
|
|
|
|
|
|
def is_solo_group(self):
|
|
return len(self.members) == 1
|
|
|
|
|
|
def begin_turn(self):
|
|
msg = None
|
|
if self.is_solo_group():
|
|
msg = '{} has initiative.'.format(self.name)
|
|
else:
|
|
msg = '{} have initiative.'.format(self.name)
|
|
|
|
print msg
|
|
|
|
|
|
def end_turn(self):
|
|
for c in self.members:
|
|
c.end_turn()
|
|
|
|
|
|
|
|
class Combatant():
|
|
next_index = 0
|
|
|
|
def __init__(self, name, hp, pc=False, init_mod=0, surges=0, ap=0, sw=0, recharges=[]):
|
|
self.name = name
|
|
self.max_hp = hp
|
|
self.hp = self.max_hp
|
|
self.temp_hp = 0
|
|
self.pc = pc
|
|
self.surges = surges
|
|
self.ap = ap
|
|
self.sw = sw
|
|
self.recharges = []
|
|
self.conditions = {}
|
|
self.index = Combatant.next_index
|
|
self.next_condition_index = 0
|
|
Combatant.next_index += 1
|
|
|
|
|
|
def __str__(self):
|
|
return "{}: {} ({})".format(self.index, self.name, self.format_health_summary())
|
|
|
|
|
|
# cond_type can be 's' or 't', for 'save' or 'timed'. If it is 't', condition expires at the end of the players turn
|
|
# 'duration' rounds from now
|
|
def add_condition(self, name, cond_type, duration=None):
|
|
condition = {}
|
|
condition['name'] = name
|
|
condition['cond_type'] = cond_type
|
|
condition['duration'] = duration
|
|
condition['index'] = self.next_condition_index
|
|
if cond_type == 'timed' and duration == None:
|
|
print('Error: specified a timed condition with no duration.')
|
|
return
|
|
self.conditions[self.next_condition_index] = condition
|
|
self.next_condition_index += 1
|
|
|
|
|
|
# Removes a condition, prints a message about it, and returns a copy of the condition
|
|
def remove_condition(self, index):
|
|
if index not in self.conditions:
|
|
print "Error: invalid condition index."
|
|
return None
|
|
|
|
c = self.conditions.pop(index)
|
|
print('{} is no longer affected by {}.'.format(self, c['name']))
|
|
|
|
return c
|
|
|
|
|
|
def choose_condition(self):
|
|
print self.format_condition_summary()
|
|
index = input_int('choice')
|
|
|
|
if index not in self.conditions:
|
|
print 'Error: {} is not a valid index'.format(index)
|
|
return self.choose_condition()
|
|
|
|
return self.conditions[index]
|
|
|
|
|
|
def tick_conditions(self):
|
|
for c in self.conditions.values():
|
|
if c['cond_type'] == 't':
|
|
c['duration'] -= 1
|
|
|
|
|
|
def end_turn(self):
|
|
for (index, c) in self.conditions.items():
|
|
if c['cond_type'] == 's':
|
|
r = None
|
|
if self.pc:
|
|
print('{}: save against {}.'.format(self, c['name']))
|
|
r = input_int('saving throw')
|
|
else:
|
|
save_die = Dice.from_str('1d20')
|
|
r = save_die.roll()['total']
|
|
|
|
if r >= 10:
|
|
self.remove_condition(index)
|
|
else:
|
|
print('{} failed a save against {}.'.format(self, c['name']))
|
|
|
|
elif c['cond_type'] == 't':
|
|
c['duration'] -= 1
|
|
if c['duration'] < 0:
|
|
self.remove_condition(index)
|
|
else:
|
|
print('{} is still affected by {} ({} round{} left).'.format(self, c['name'], c['duration']+1, 's'[c['duration']==0:]))
|
|
|
|
# fixme: still need to add recharges
|
|
|
|
|
|
def damage(self, amount):
|
|
was_bloodied = self.is_bloodied()
|
|
|
|
if self.temp_hp > 0:
|
|
self.temp_hp -= amount
|
|
if self.temp_hp < 0:
|
|
amount = abs(self.temp_hp)
|
|
self.temp_hp = 0
|
|
|
|
self.hp -= amount
|
|
|
|
print '{} took {} points of damage.'.format(self, amount)
|
|
|
|
if self.is_down():
|
|
print('{} is down!'.format(self))
|
|
elif self.is_bloodied() and not was_bloodied:
|
|
print('{} is bloodied!'.format(self))
|
|
|
|
|
|
def heal(self, amount):
|
|
was_down = self.is_down()
|
|
was_bloodied = self.is_bloodied()
|
|
|
|
if self.hp < 0:
|
|
self.hp = 0
|
|
|
|
amount_healed = amount
|
|
if self.hp + amount_healed > self.max_hp:
|
|
amount_healed = self.max_hp - self.hp
|
|
|
|
self.hp += amount_healed
|
|
|
|
if was_down:
|
|
print('{} regains consciousness.'.format(self))
|
|
|
|
print('{} regained {} hit points.'.format(self, amount_healed))
|
|
|
|
if was_bloodied and not self.is_bloodied():
|
|
print('{} is no longer bloodied.'.format(self))
|
|
elif was_bloodied and self.is_bloodied():
|
|
print('{} is still bloodied.'.format(self))
|
|
|
|
|
|
def add_temp_hp(self, amount):
|
|
self.temp_hp += amount
|
|
|
|
print '{} gained {} temporary hit points.'.format(self, amount)
|
|
|
|
|
|
def use_surge(self, heal=True):
|
|
if self.surges <= 0:
|
|
print '{} has no healing surges.'.format(self)
|
|
return
|
|
|
|
self.surges -= 1
|
|
noheal = ''
|
|
if not heal:
|
|
noheal = " (but didn't regain hit points)"
|
|
print '{} spent a healing surge{}.'.format(self, noheal)
|
|
|
|
if heal:
|
|
self.heal(self.max_hp / 4)
|
|
|
|
|
|
def use_second_wind(self):
|
|
if self.sw <= 0:
|
|
print "{} doesn't have a second wind.".format(self)
|
|
return
|
|
|
|
self.surges -= 1
|
|
|
|
print '{} got their second wind!'.format(self)
|
|
|
|
# Now the actual effects of the SW
|
|
self.use_surge()
|
|
self.add_condition('Second Wind (+2 all def)', 't', 1)
|
|
|
|
|
|
def is_bloodied(self):
|
|
return self.hp <= self.max_hp / 2
|
|
|
|
|
|
def is_down(self):
|
|
return self.hp <= 0
|
|
|
|
|
|
def format_health_summary(self):
|
|
bloodied = ''
|
|
temp_info = ''
|
|
if self.is_bloodied():
|
|
bloodied = ', bloodied'
|
|
if len(self.conditions):
|
|
bloodied = bloodied + ', '
|
|
|
|
if self.temp_hp > 0:
|
|
temp_info = ', {} temp hp'.format(self.temp_hp)
|
|
|
|
return '{} hp{}{}{}'.format(self.hp, temp_info, bloodied, ', '.join([x['name'] for x in self.conditions.values()]))
|
|
|
|
|
|
def format_condition_summary(self):
|
|
summary = ''
|
|
for (index, c) in self.conditions.items():
|
|
type_string = ''
|
|
if c['cond_type'] == 's':
|
|
type_string = 'Save Ends'
|
|
elif c['cond_type'] == 't':
|
|
type_string = '{} Round{}'.format(c['duration'], 's'[ c['duration']==1: ] )
|
|
summary = summary + '{}: {} ({})\n'.format(index, c['name'], type_string)
|
|
|
|
return summary.rstrip()
|
|
|
|
|
|
|
|
# data about the battle - includes combatant list, etc
|
|
class Battle():
|
|
def __init__(self):
|
|
self.combatant_hash = {}
|
|
self.groups = []
|
|
self.current = None
|
|
self.round = None
|
|
|
|
|
|
def __str__(self):
|
|
ret = ''
|
|
if self.is_started():
|
|
ret = 'Battle underway, currently on round {}\n\n'.format(self.round)
|
|
else:
|
|
ret = 'Battle not yet started\n\n'
|
|
|
|
ret = ret + 'Combatants\n==========\n'
|
|
ret = ret + self.format_combatants()
|
|
|
|
return ret
|
|
|
|
|
|
def is_started(self):
|
|
return self.current != None
|
|
|
|
|
|
def add_group(self, group):
|
|
# If battle is already going, need to know
|
|
# where in the init order the new mooks go
|
|
if battle.is_started():
|
|
if group.is_solo_group() and group.members[0].pc:
|
|
group.set_init(input_int('Initiative for {}'.format(group.name)))
|
|
else:
|
|
group.roll_init()
|
|
|
|
added = False
|
|
for i in range(len(self.groups)):
|
|
if group.init > self.groups[i].init:
|
|
self.groups.insert(i, group)
|
|
added = True
|
|
break
|
|
|
|
if not added:
|
|
self.groups.append(group)
|
|
else:
|
|
self.groups.append(group)
|
|
|
|
for c in group.members:
|
|
self.combatant_hash[c.index] = c
|
|
|
|
|
|
def get_current_group(self):
|
|
if self.current != -1:
|
|
return self.groups[self.current]
|
|
else:
|
|
return None
|
|
|
|
|
|
def get_combatant(self, index):
|
|
if index in self.combatant_hash:
|
|
return self.combatant_hash[index]
|
|
else:
|
|
return None
|
|
|
|
|
|
def choose_combatant(self):
|
|
print self.format_combatants()
|
|
index = input_int('choose combatant')
|
|
if index not in self.combatant_hash:
|
|
print 'Error: {} is not a valid index'.format(index)
|
|
return self.choose_combatant()
|
|
return self.combatant_hash[index]
|
|
|
|
|
|
def begin(self):
|
|
if self.is_started():
|
|
print("Error: battle is already running")
|
|
|
|
for g in self.groups:
|
|
if g.is_solo_group() and g.members[0].pc:
|
|
g.set_init(input_int('Initiative for {}'.format(g.name)))
|
|
else:
|
|
g.roll_init()
|
|
|
|
self.groups.sort(reverse=True, key=lambda group: group.init)
|
|
self.current = 0
|
|
|
|
print '\nInitiative Roster:\n'
|
|
for g in self.groups:
|
|
print '{} ({})'.format(g.name, g.init)
|
|
print ''
|
|
|
|
self.next_round()
|
|
self.get_current_group().begin_turn()
|
|
|
|
|
|
# Returns a formatted string with all of the combatants
|
|
def format_combatants(self):
|
|
ret = ''
|
|
|
|
for g in self.groups:
|
|
if g.is_solo_group():
|
|
ret = ret + '{}\n'.format(g.members[0])
|
|
else:
|
|
ret = ret + '{}:\n'.format(g.name)
|
|
for c in g.members:
|
|
ret = ret + ' {}\n'.format(c)
|
|
|
|
return ret.rstrip()
|
|
|
|
|
|
# Returns a formatted string with just the current group
|
|
def format_current_group(self):
|
|
if self.validate_started():
|
|
return self.validate_started()
|
|
|
|
ret = ''
|
|
|
|
g = self.groups[self.current]
|
|
if g.is_solo_group():
|
|
ret = ret + '{}\n'.format(g.members[0])
|
|
else:
|
|
ret = ret + '{}:\n'.format(g.name)
|
|
for c in g.members:
|
|
ret = ret + ' {}\n'.format(c)
|
|
|
|
return ret.rstrip()
|
|
|
|
|
|
def next_combatant(self):
|
|
if self.validate_started():
|
|
print self.validate_started()
|
|
return
|
|
|
|
g = self.get_current_group()
|
|
g.end_turn()
|
|
|
|
self.current += 1
|
|
|
|
if self.current >= len(self.groups):
|
|
self.current = 0
|
|
self.next_round()
|
|
|
|
g = self.get_current_group()
|
|
g.begin_turn()
|
|
|
|
|
|
def next_round(self):
|
|
if self.round == None:
|
|
self.round = 1
|
|
else:
|
|
self.round += 1
|
|
|
|
# Decrement all timed conditions
|
|
for c in self.combatant_hash.values():
|
|
c.tick_conditions()
|
|
|
|
print('Beginning round {}'.format(self.round))
|
|
|
|
|
|
def validate_started(self):
|
|
if not self.is_started():
|
|
return 'Error: you can only run this command after starting the battle'
|
|
return None
|
|
|
|
|
|
battle = Battle()
|
|
|
|
def main():
|
|
# hard-coding test cases for now.
|
|
# Eventually, use a state-saving text file that's easy to edit
|
|
battle.add_group(CombatGroup("Adele", [Combatant("Adele", hp=26, pc=True, surges=8, sw=1)], 2))
|
|
battle.add_group(CombatGroup("Aristaire", [Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1)], 0))
|
|
|
|
|
|
battle.add_group(CombatGroup("Foobolds", [Combatant("Foobold", hp=50), Combatant("Foobold", hp=50), Combatant("Foobold", hp=50), Combatant("Foobold", hp=50), Combatant("Foobold", hp=50)], 20))
|
|
battle.add_group(CombatGroup("Barglins", [Combatant("Barglin", hp=1), Combatant("Barglin", hp=1)], 3))
|
|
battle.add_group(CombatGroup("Orcs of Baz", [Combatant("Orc", hp=32), Combatant("Orc", hp=32)], 1))
|
|
|
|
print "Welcome to 4e Battle Manager.\n"
|
|
print battle
|
|
|
|
while True:
|
|
do_prompt()
|
|
|
|
|
|
def do_prompt():
|
|
print('')
|
|
(comm, rdata) = input_str('', default='?', show_default=False, prompt_str='>').partition(' ')[::2]
|
|
data = rdata.split(' ')
|
|
|
|
# To simplify our checks later
|
|
if data == ['']:
|
|
data = None
|
|
|
|
if comm == '?':
|
|
do_help()
|
|
elif comm == 'a':
|
|
do_add_combatants(data)
|
|
elif comm == 'p':
|
|
print battle.format_current_group()
|
|
elif comm == 'l':
|
|
print battle.format_combatants()
|
|
elif comm == 'b':
|
|
battle.begin()
|
|
elif comm == 'd':
|
|
do_damage(data)
|
|
elif comm == 'h':
|
|
do_heal(data)
|
|
elif comm == 't':
|
|
do_add_temp_hp(data)
|
|
elif comm == 's':
|
|
do_surge(data)
|
|
elif comm == 'so':
|
|
do_surge(data, heal=False)
|
|
elif comm == 'sw':
|
|
do_second_wind(data)
|
|
elif comm == 'c':
|
|
do_add_condition(data)
|
|
elif comm == 'r':
|
|
do_remove_condition(data)
|
|
elif comm == 'n':
|
|
battle.next_combatant()
|
|
elif comm == 'w':
|
|
print('Sorry, this is still a stub function.')
|
|
elif comm == 'q':
|
|
sys.exit(0)
|
|
|
|
|
|
def do_help():
|
|
print("""Possible commands:
|
|
? - print this help menu (yay, you already figured that one out)
|
|
a - add more combatants (works during battle)
|
|
b - begin the battle
|
|
l - list combatants
|
|
p - print info for combatant/group with initiative
|
|
d - deal damage to someone
|
|
h - heal someone
|
|
t - add temporary hit points
|
|
s - use a healing surge
|
|
so - use a healing surge, but don't regain hit points
|
|
sw - use a second wind
|
|
c - apply a condition
|
|
r - remove a condition (this can also happen automatically)
|
|
n - next (end the current combat group's turn)
|
|
w - wait (remove a combatant from the initiative order and into a separate pool) [stub]
|
|
q - quit""")
|
|
|
|
|
|
def do_add_combatants(data):
|
|
ngroups = input_int('number of groups')
|
|
for i in range(1, ngroups+1):
|
|
print("Adding group {}".format(i))
|
|
battle.add_group(CombatGroup.from_input())
|
|
|
|
|
|
def do_damage(data):
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
if not c:
|
|
print ('Error: Invalid combatant index.')
|
|
return
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
if len(data) >= 2:
|
|
amount = int(data[1])
|
|
else:
|
|
amount = input_int('damage')
|
|
|
|
c.damage(amount)
|
|
|
|
|
|
def do_heal(data):
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
if not c:
|
|
print ('Error: Invalid combatant index.')
|
|
return
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
if len(data) >= 2:
|
|
amount = int(data[1])
|
|
else:
|
|
amount = input_int('amount')
|
|
|
|
c.heal(amount)
|
|
|
|
|
|
def do_add_temp_hp(data):
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
if not c:
|
|
print ('Error: Invalid combatant index.')
|
|
return
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
if len(data) >= 2:
|
|
amount = int(data[1])
|
|
else:
|
|
amount = input_int('amount')
|
|
|
|
c.add_temp_hp(amount)
|
|
|
|
|
|
def do_surge(data, heal=True):
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
if not c:
|
|
print ('Error: Invalid combatant index.')
|
|
return
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
c.use_surge(heal)
|
|
|
|
|
|
def do_second_wind(data):
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
if not c:
|
|
print ('Error: Invalid combatant index.')
|
|
return
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
c.use_second_wind()
|
|
|
|
|
|
def do_add_condition(data):
|
|
duration = None
|
|
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
if len(data) >= 2:
|
|
name = data[1]
|
|
else:
|
|
name = input_str('condition name')
|
|
|
|
if len(data) >= 3:
|
|
ctype = data[2]
|
|
else:
|
|
ctype = input_str('condition type', default='s', show_default=True)
|
|
|
|
if ctype == 't':
|
|
if len(data) >= 4:
|
|
duration = int(data[3])
|
|
else:
|
|
duration = input_int('duration')
|
|
|
|
c.add_condition(name, ctype, duration)
|
|
|
|
|
|
def do_remove_condition(data):
|
|
if len(data) >= 1:
|
|
c = battle.get_combatant(int(data[0]))
|
|
if not c:
|
|
print ('Error: Invalid combatant index.')
|
|
return
|
|
else:
|
|
c = battle.choose_combatant()
|
|
|
|
if len(data) >= 2:
|
|
index = int(data[1])
|
|
else:
|
|
index = c.choose_condition()['index']
|
|
|
|
c.remove_condition(index)
|
|
|
|
|
|
def input_str(prompt, default=None, show_default=False, prompt_str=':'):
|
|
full_prompt = prompt
|
|
if default != None and show_default:
|
|
full_prompt = full_prompt + ' [{}]'.format(default)
|
|
full_prompt = full_prompt + '{} '.format(prompt_str)
|
|
|
|
data = raw_input(full_prompt)
|
|
if not data:
|
|
if default == None:
|
|
print 'Error: you must provide a value!'
|
|
return input_str(prompt, default, show_default, prompt_str)
|
|
else:
|
|
return default
|
|
else:
|
|
return data
|
|
|
|
|
|
def input_int(prompt, default=None, show_default=True, prompt_str=':'):
|
|
return int(input_str(prompt, default, show_default))
|
|
|
|
|
|
if __name__ == '__main__':
|
|
main()
|