battleman.py: Started implementing actual commands.

This commit is contained in:
Anna Rose 2012-03-21 13:58:59 -04:00
parent b04c57ac57
commit ac09d41675

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@ -6,9 +6,33 @@
# Tuned pretty specifically to D&D 4e for now... need a templatized system
# to do anything fancier... may develop that at some point.
import dice
class Combatant():
def __init__(self, name, hp, pc=False, surges=0, ap=0, sw=0, recharges=[], count=1):
@classmethod
def from_input(cls):
name = raw_input("Name: ")
hp = int(raw_input("hp: "))
surges = raw_input("surges [0]: ")
if surges:
surges = int(surges)
else:
surges = 0
recharges = []
recharge = '-1'
while True:
recharge = raw_input("recharge: ").split(',')
if recharge == ['']:
break
else:
recharges.append(recharge)
return Combatant(name, hp, pc=0, surges=surges, recharges=recharges)
def __init__(self, name, hp, init_mod, pc=False, surges=0, ap=0, sw=0, recharges=[]):
self.name = name
self.hp = hp
self.pc = pc
@ -16,71 +40,137 @@ class Combatant():
self.ap = ap
self.sw = sw
self.recharges = []
self.init_mod = init_mod
self.init = 0
self.conditions = []
self.count = count
def roll_init(self):
d = Dice.from_desc('1d20+' + self.init_mod)
self.set_init(d.roll()['total'])
def set_init(self, init):
self.init = init
def add_condition(self, cond_type, duration):
condition.type = cond_type
condition.duration = duration
def add_condition(self, name, cond_type, duration):
condition = {}
condition['name'] = name
condition['type'] = cond_type
condition['duration'] = duration
self.conditions.append(condition)
def turn_begin(self):
add_msg("Initiative: " + self)
print("{} has initiative.".format(self))
def __str__(self):
return "{} ({hp} hp)".format(self.name, hp=self.hp)
def combatant_from_input():
name = raw_input("Name: ")
hp = int(raw_input("hp: "))
surges = raw_input("surges [0]: ")
if surges:
surges = int(surges)
else:
surges = 0
recharges = []
recharge = '-1'
while True:
recharge = raw_input("recharge: ").split(',')
if recharge == ['']:
break
else:
recharges.append(recharge)
count = raw_input("count[1]: ")
if count:
count = int(count)
else:
count = 1
return Combatant(name, hp, pc=0, surges=surges, recharges=recharges, count=count)
# data about the battle - includes combatant list, etc
battle = {}
def main():
combatants = []
battle['combatants'] = []
battle['current'] = None
battle['round'] = -1
# hard-coding test cases for now.
# Eventually, use a state-saving text file that's easy to edit
combatants.append(Combatant("Adele", hp=26, pc=True, surges=8, sw=1))
combatants.append(Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1))
battle['combatants'].append(Combatant("Adele", hp=26, init_mod=2, pc=True, surges=8, sw=1))
battle['combatants'].append(Combatant("Aristaire", hp=20, init_mod=0, pc=True, surges=6, sw=1))
ngroups = int(raw_input("Num enemy groups: "))
for i in range(1, ngroups+1):
print("Adding enemy group {}".format(i))
combatants.append(combatant_from_input())
battle['combatants'].append(Combatant.from_input())
for c in combatants:
# debug
for c in battle['combatants']:
print(c)
# while True:
# do_prompt()
while True:
do_prompt()
def do_prompt():
comm = raw_input('> ')
# help
if 'comm' == '?':
do_help()
# add more combatants
elif 'comm' == 'a':
pass
# list combatants with indices
elif 'comm' == 'l':
do_list_combatants()
# begin the battle
elif 'comm' == 'b':
do_begin_battle()
# deal damage to a combatant
elif 'comm' == 'd':
pass
# heal damage from a combatant
elif 'comm' == 'h':
pass
# use a healing surge
elif 'comm' == 's':
pass
# apply a condition
elif 'comm' == 'c':
pass
# remove a condition early
elif 'comm' == 'r':
pass
# end the current combatant's turn
elif 'comm' == 'n':
pass
# remove the combatant from the initiative order (delay/prepare)
elif 'comm' == 'w':
pass
def do_help():
print("""
Possible commands:
? - print this help menu (yay, you already figured that one out)
a - add more combatants (works during battle)
l - list current combatants
b - begin the battle
d - deal damage to someone
h - heal someone
s - let someone use a healing surge
c - apply a condition
r - remove a condition (this can also happen automatically)
n - next (end the current combatant's turn)
w - wait (remove the combatant from the initiative order and into a separate pool)
""")
def do_list_combatants():
index = 0
for c in battle['combatants']:
print('{}: {}'.format(index, c.name))
index += 1
def do_begin_battle():
if current != None:
print("Error: battle is already running")
return
for c in battle['combatants']:
if c.pc:
raw_input('Initiative for {}: '.format(c.name))
else:
c.roll_init()
battle['combatants'].sort(reverse=True)
current = 0
if __name__ == '__main__':