battleman.py: Implemented adding a combatant to the wait list
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battleman.py
52
battleman.py
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@ -42,6 +42,7 @@ def main():
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print "Welcome to 4e Battle Manager.\n"
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# Resume battle if needed
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# fixme: critical: indexes get reused when restoring! Maybe switch to shelve?
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if settings.resume:
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try:
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with open(BP_FILE, 'r') as f:
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@ -53,13 +54,32 @@ def main():
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else:
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# hard-coding test cases for now.
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# Eventually, use a state-saving text file that's easy to edit, or at least copy...
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btl.add_group(CombatGroup("Adele", [Combatant("Adele", hp=26, pc=True, surges=8, sw=1)], 2))
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btl.add_group(CombatGroup("Aristaire", [Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1)], 0))
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# fixme: Eventually, use a state-saving text file that's easy to edit, or at least copy...
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adele = Combatant("Adele", hp=26, pc=True, surges=8, sw=1)
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adele_dict = {adele.index: adele}
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aristaire = Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1)
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aristaire_dict = {aristaire.index: aristaire}
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btl.add_group(CombatGroup("Foobolds", [Combatant("Foobold", hp=50), Combatant("Foobold", hp=50), Combatant("Foobold", hp=50), Combatant("Foobold", hp=50), Combatant("Foobold", hp=50)], 20))
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btl.add_group(CombatGroup("Barglins", [Combatant("Barglin", hp=1), Combatant("Barglin", hp=1)], 3))
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btl.add_group(CombatGroup("Orcs of Baz", [Combatant("Orc", hp=32), Combatant("Orc", hp=32)], 1))
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foobolds = {}
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for i in range(5):
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c = Combatant("Foobold", hp=50)
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foobolds[c.index] = c
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barglins = {}
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for i in range(2):
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c = Combatant("Barglin", hp=50)
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barglins[c.index] = c
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orcs = {}
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for i in range(2):
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c = Combatant("Orc", hp=50)
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orcs[c.index] = c
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btl.add_group(CombatGroup("Adele", adele_dict, 2))
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btl.add_group(CombatGroup("Aristaire", aristaire_dict, 0))
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btl.add_group(CombatGroup("Foobolds", foobolds, 20))
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btl.add_group(CombatGroup("Barglins", barglins, 3))
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btl.add_group(CombatGroup("Orcs of Baz", orcs, 1))
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print btl
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@ -352,16 +372,28 @@ class CommandParser(cmd.Cmd):
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def do_wait(self, line):
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"""wait
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This function is still a stub"""
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Removes the specified combatant from the initiative roster and add them to the wait list."""
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do_stub()
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data = parse_data(line)
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c = battle.do_combatant_select(self.btl, data)
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if not c:
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return
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self.btl.wait(c.index)
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def do_unwait(self, line):
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"""unwait
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This function is still a stub"""
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Removes the specified combatant from the wait list and adds them back into the initiative roster."""
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do_stub()
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data = parse_data(line)
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c = battle.do_combatant_select(self.btl, data)
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if not c:
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return
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self.btl.unwait(c.index)
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def do_next(self, line):
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@ -14,6 +14,7 @@ class Battle():
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def __init__(self):
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self.combatant_hash = {}
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self.groups = []
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self.wait_list = {}
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self.current = None
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self.round = None
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@ -56,8 +57,8 @@ class Battle():
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else:
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self.groups.append(group)
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for c in group.members:
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self.combatant_hash[c.index] = c
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for i, c in group.members.items():
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self.combatant_hash[i] = c
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def get_current_group(self):
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@ -71,7 +72,7 @@ class Battle():
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# member of the group gets returned.
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def get_current_combatant(self):
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if self.current != None:
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return self.groups[self.current].members[0]
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return self.groups[self.current].get_member_by_pos(0)
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else:
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return None
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@ -97,7 +98,7 @@ class Battle():
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print "Error: battle is already running"
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for g in self.groups:
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if g.is_solo_group() and g.members[0].pc:
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if g.is_solo_group() and g.get_member_by_pos(0).pc:
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g.set_init(easyinput.input_int('Initiative for {}'.format(g.name)))
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else:
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g.roll_init()
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@ -120,10 +121,10 @@ class Battle():
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for g in self.groups:
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if g.is_solo_group():
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ret = ret + '{}\n'.format(g.members[0])
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ret = ret + '{}\n'.format(g.get_member_by_pos(0))
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else:
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ret = ret + '{}:\n'.format(g.name)
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for c in g.members:
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for c in g.members.values():
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ret = ret + ' {}\n'.format(c)
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return ret.rstrip()
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@ -181,6 +182,48 @@ class Battle():
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return None
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# fixme: if removing makes a group empty, nom the group
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def wait(self, index):
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v = self.validate_started()
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if v:
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print v
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return
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if index in self.wait_list:
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print '{} is already waiting.'.format(self.wait_list[index])
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else:
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c = None
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i = 0
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for group in self.groups:
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c = group.remove_member(index)
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if c:
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if len(group.members) == 0:
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del self.groups[i]
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break
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i += 1
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if c:
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self.wait_list[index] = c
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else:
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print 'Error: Failed to find combatant {}'.format(index)
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def unwait(self, index):
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v = self.validate_started()
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if v:
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print v
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return
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if index in self.wait_list:
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pass # fixme - fix unwaiting
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else:
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if index in self.combatant_hash:
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print '{} is not waiting'.format(self.combatant_hash[index])
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else:
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print "Error: Failed to find combatant {}".format(index)
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class CombatGroup():
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# What we're mostly getting here is a definition of the *members*
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# of the group... then we build them all and stick them in
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@ -209,9 +252,10 @@ class CombatGroup():
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count = easyinput.input_int('count', 1)
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# Now make the combatants...
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members = []
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members = {}
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for i in range(count):
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members.append(Combatant(name, hp, pc=False, surges=surges, ap=ap, sw=0, recharges=recharges))
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c = Combatant(name, hp, pc=False, surges=surges, ap=ap, sw=0, recharges=recharges)
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members[c.index] = c
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if count > 1:
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name = name + 's'
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@ -236,7 +280,31 @@ class CombatGroup():
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def add_member(self, c):
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self.members.append(c)
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self.members[c.index] = c
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# Removes the member from the group and returns her
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def remove_member(self, index):
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if index not in self.members:
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return None
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c = self.members[index]
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del self.members[index]
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return c
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def get_member(self, index):
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if index in self.members:
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return self.members[index]
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else:
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return None
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def get_member_by_pos(self, pos):
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if pos >= len(self.members):
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return None
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else:
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return self.members.values()[pos]
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def is_solo_group(self):
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@ -246,12 +314,12 @@ class CombatGroup():
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def begin_turn(self):
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print '{} {} initiative.'.format(self.name, ['has', 'have'][len(self.members) != 1])
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for c in self.members:
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for c in self.members.values():
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c.begin_turn()
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def end_turn(self):
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for c in self.members:
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for c in self.members.values():
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c.end_turn()
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