battleman.py: Built a Battle class and factored a bunch of relevant code into it. Still needs some cleanup.
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battleman.py
121
battleman.py
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@ -7,6 +7,7 @@
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# to do anything fancier... may develop that at some point.
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import dice
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import sys
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class CombatGroup():
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@ -64,6 +65,10 @@ class CombatGroup():
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self.members.append(c)
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def is_solo_group(self):
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return len(self.members) == 1
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class Combatant():
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next_index = 0
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@ -90,7 +95,7 @@ class Combatant():
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self.conditions.append(condition)
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def turn_begin(self):
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def begin_turn(self):
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print("{} has initiative.".format(self))
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@ -112,22 +117,77 @@ def input_int(prompt, default=-1):
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# data about the battle - includes combatant list, etc
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battle = {}
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class Battle():
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def __init__(self):
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self.groups = []
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self.current = None
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self.round = -1
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def add_group(self, group):
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self.groups.append(group)
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def get_current_group(self):
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if self.current:
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return self.groups[self.current]
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else:
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return None
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def begin(self):
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if self.current != None:
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print("Error: battle is already running")
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return
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for g in self.groups:
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if g.single() and g.members[0].pc:
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raw_input('Initiative for {}: '.format(g.name))
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else:
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g.roll_init()
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self.groups.sort(reverse=True, key=lambda group: group.init)
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self.current = 0
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self.round = 1
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for g in self.groups:
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print '{} ({})'.format(g.name, g.init)
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def list_combatants(self):
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for g in battle.groups:
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if g.is_solo_group():
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print('{}: {}'.format(g.members[0].index, g.name))
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else:
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print('{}:'.format(g.name))
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for c in g.members:
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print('\t{}: {}'.format(c.index, c.name))
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def next_combatant(self):
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print('Sorry, this is still a stub function.')
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g = self.get_current_group()
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battle = Battle()
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def main():
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battle['groups'] = []
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battle['current'] = None
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battle['round'] = -1
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# hard-coding test cases for now.
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# Eventually, use a state-saving text file that's easy to edit
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battle['groups'].append(CombatGroup("Adele", [Combatant("Adele", hp=26, pc=True, surges=8, sw=1)], 2))
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battle['groups'].append(CombatGroup("Aristaire", [Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1)], 0))
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battle.add_group(CombatGroup("Adele", [Combatant("Adele", hp=26, pc=True, surges=8, sw=1)], 2))
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battle.add_group(CombatGroup("Aristaire", [Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1)], 0))
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ngroups = int(raw_input("Number of enemy groups: "))
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for i in range(1, ngroups+1):
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print("Adding enemy group {}".format(i))
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battle['groups'].append(CombatGroup.from_input())
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battle.add_group(CombatGroup("Foobolds", [Combatant("Foobold", hp=50)], 20))
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battle.add_group(CombatGroup("Barglins", [Combatant("Barglin", hp=1)], 3))
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battle.add_group(CombatGroup("Orcs of Baz", [Combatant("Orc", hp=32)], 1))
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# ngroups = input_int('Number of enemy groups:')
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# for i in range(1, ngroups+1):
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# print("Adding enemy group {}".format(i))
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# battle.add_group(CombatGroup.from_input())
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while True:
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do_prompt()
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@ -141,9 +201,9 @@ def do_prompt():
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elif comm == 'a':
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print('Sorry, this is still a stub function.')
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elif comm == 'l':
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do_list_combatants()
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battle.list_combatants()
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elif comm == 'b':
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do_begin_battle()
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battle.begin()
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elif comm == 'd':
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print('Sorry, this is still a stub function.')
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elif comm == 'h':
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@ -155,14 +215,15 @@ def do_prompt():
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elif comm == 'r':
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print('Sorry, this is still a stub function.')
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elif comm == 'n':
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print('Sorry, this is still a stub function.')
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battle.next_combatant()
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elif comm == 'w':
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print('Sorry, this is still a stub function.')
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elif comm == 'q':
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sys.exit(0)
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def do_help():
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print("""
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Possible commands:
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print("""Possible commands:
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? - print this help menu (yay, you already figured that one out)
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a - add more combatants (works during battle)
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l - list current combatants
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@ -174,33 +235,9 @@ c - apply a condition
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r - remove a condition (this can also happen automatically)
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n - next (end the current combat group's turn)
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w - wait (remove a combatant from the initiative order and into a separate pool)
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q - quit
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""")
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def do_list_combatants():
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for g in battle['groups']:
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for c in g.members:
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print('{}: {}'.format(c.index, c.name))
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def do_begin_battle():
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if current != None:
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print("Error: battle is already running")
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return
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for g in battle['groups']:
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if g.single() and g.members[0].pc:
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raw_input('Initiative for {}: '.format(g.name))
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else:
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g.roll_init()
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battle['groups'].sort(reverse=True, key=lambda group: group.init)
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battle['current'] = 0
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battle['round'] = 1
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for g in battle['groups']:
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print '{} ({})'.format(g.name, g.init)
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if __name__ == '__main__':
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main()
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