battleman.py: Change list_ function names to format_, since they return strings instead of printing

This commit is contained in:
Anna Rose 2012-03-22 18:22:05 -04:00
parent fde1f34b30
commit 2bd533b27d

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@ -214,7 +214,7 @@ class Battle():
ret = 'Battle not yet started\n\n' ret = 'Battle not yet started\n\n'
ret = ret + 'Combatants\n==========\n' ret = ret + 'Combatants\n==========\n'
ret = ret + self.list_combatants() ret = ret + self.format_combatants()
return ret return ret
@ -259,7 +259,7 @@ class Battle():
# Returns a formatted string with all of the combatants # Returns a formatted string with all of the combatants
def list_combatants(self): def format_combatants(self):
ret = '' ret = ''
for g in self.groups: for g in self.groups:
@ -274,7 +274,7 @@ class Battle():
# Returns a formatted string with all of the combatants # Returns a formatted string with all of the combatants
def list_current_group(self): def format_current_group(self):
ret = '' ret = ''
g = self.groups[current] g = self.groups[current]
@ -364,9 +364,9 @@ def do_prompt():
elif comm == 'a': elif comm == 'a':
print('Sorry, this is still a stub function.') print('Sorry, this is still a stub function.')
elif comm == 'l': elif comm == 'l':
print battle.list_combatants() print battle.format_combatants()
elif comm == 'l': elif comm == 'l':
print battle.list_current_group() print battle.format_current_group()
elif comm == 'b': elif comm == 'b':
battle.begin() battle.begin()
elif comm == 'd': elif comm == 'd':
@ -388,14 +388,14 @@ def do_prompt():
def do_damage(): def do_damage():
print battle.list_combatants() print battle.format_combatants()
index = input_int('choose combatant') index = input_int('choose combatant')
amount = input_int('damage') amount = input_int('damage')
battle.deal_damage(index, amount) battle.deal_damage(index, amount)
def do_heal(): def do_heal():
print battle.list_combatants() print battle.format_combatants()
index = input_int('choose combatant') index = input_int('choose combatant')
amount = input_int('amount') amount = input_int('amount')
battle.heal_damage(index, amount) battle.heal_damage(index, amount)