Rough sketch of a simple, command-line driven battle management tool

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Anna Rose 2012-03-20 15:53:06 -04:00
commit 041c48a419

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battleman.py Executable file
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#!/usr/bin/python
#
# battleman.py - RPG Battle Manager
#
# A table-top RPG battle flow manager
# Tuned pretty specifically to D&D 4e for now... need a templatized system
# to do anything fancier... may develop that at some point.
class Combatant():
def __init__(self, name, hp, pc=False, surges=0, ap=0, sw=0, recharges=[], count=1):
self.name = name
self.hp = hp
self.pc = pc
self.surges = surges
self.ap = ap
self.sw = sw
self.recharges = []
self.init = 0
self.conditions = []
self.count = count
def set_init(self, init):
self.init = init
def add_condition(self, cond_type, duration):
condition.type = cond_type
condition.duration = duration
self.conditions.append(condition)
def turn_begin(self):
add_msg("Initiative: " + self)
def __str__(self):
return "{} ({hp} hp)".format(self.name, hp=self.hp)
def combatant_from_input():
name = raw_input("Name: ")
hp = int(raw_input("hp: "))
surges = raw_input("surges [0]: ")
if surges:
surges = int(surges)
else:
surges = 0
recharges = []
recharge = '-1'
while True:
recharge = raw_input("recharge: ").split(',')
if recharge == ['']:
break
else:
recharges.append(recharge)
count = raw_input("count[1]: ")
if count:
count = int(count)
else:
count = 1
return Combatant(name, hp, pc=0, surges=surges, recharges=recharges, count=count)
def main():
combatants = []
# hard-coding test cases for now.
# Eventually, use a state-saving text file that's easy to edit
combatants.append(Combatant("Adele", hp=26, pc=True, surges=8, sw=1))
combatants.append(Combatant("Aristaire", hp=20, pc=True, surges=6, sw=1))
ngroups = int(raw_input("Num enemy groups: "))
for i in range(1, ngroups+1):
print("Adding enemy group {}".format(i))
combatants.append(combatant_from_input())
for c in combatants:
print(c)
# while True:
# do_prompt()
if __name__ == '__main__':
main()