battleman.py: Converted command parser to use the cmd module

This commit is contained in:
Anna Rose 2012-03-30 00:55:34 -04:00
parent 796a26c3b3
commit 007b033bdd

View File

@ -14,6 +14,7 @@ sys.path.append('lib/')
import cPickle as pickle
import argparse
import cmd
import os.path
import battle
from battle import CombatGroup
@ -62,242 +63,294 @@ def main():
print btl
while True:
do_prompt(btl, battle_pickle, bp_io_failed, BP_FILE)
cmd_parser = CommandParser(btl, battle_pickle, BP_FILE)
cmd_parser.cmdloop()
def do_prompt(btl, battle_pickle, bp_io_failed, BP_FILE):
print ''
(comm, rdata) = easyinput.input_str('', default='n', show_default=False, prompt_str='>').partition(' ')[::2]
data = rdata.split(' ')
if data == ['']:
data = []
class CommandParser(cmd.Cmd):
"""Parse the commands from the command-line."""
if comm == '?':
do_help() # fixme - add ability to get command-specific help
elif comm == 'a':
do_add_combatants(btl, data)
elif comm == 'p':
do_print_combatant_info(btl, data)
elif comm == 'l':
print btl.format_combatants()
elif comm == 'b':
btl.begin()
elif comm == 'd':
do_damage(btl, data)
elif comm == 'h':
do_heal(btl, data)
elif comm == 't':
do_add_temp_hp(btl, data)
elif comm == 'T':
do_remove_temp_hp(btl, data)
elif comm == 's':
do_surge(btl, data)
elif comm == 'so':
do_surge(btl, data, heal=False)
elif comm == 'sw':
do_second_wind(btl, data)
elif comm == 'c':
do_add_condition(btl, data)
elif comm == 'C':
do_remove_condition(btl, data)
elif comm == 'n':
btl.next_combatant()
elif comm == 'r':
do_use_recharge_power(btl, data)
elif comm == 'w':
do_wait(btl, data)
elif comm == 'W':
do_unwait(btl, data)
elif comm == 'x':
do_stub()
elif comm == 'q':
sys.exit(0)
def __init__(self, btl, battle_pickle, BP_FILE):
cmd.Cmd.__init__(self)
# Re-pickle and write if changed after every query. It's cheap
# and we only have to run at user-speed anyway
old_bp = battle_pickle
battle_pickle = pickle.dumps(btl)
if old_bp != battle_pickle:
try:
with open(BP_FILE, 'w') as f:
f.write(battle_pickle)
except:
if not bp_io_failed:
print("Warning: can't write the battle pickle. Resuming later will fail.")
bp_io_failed = True
self.btl = btl
self.battle_pickle = battle_pickle
self.BP_FILE = BP_FILE
self.prompt = '\n> '
def do_help():
print("""Possible commands:
? - print this help menu (yay, you already figured that one out)
a - add more combatants (works during battle)
b - begin the battle
l - list combatants
p - print info for combatant/group with initiative
d - deal damage to someone
h - heal someone
t - add temporary hit points
T - remove temporary hit points [stub]
s - use a healing surge
so - use a healing surge, but don't regain hit points
sw - use a second wind
c/C - apply / remove a condition
r - use a rechargable power
n - next (end the current combat group's turn)
w/W - wait / unwait (remove a combatant from the initiative order and into a separate pool, then put them back) [stub]
x - force save the progress to the current battle cache (for use with --resume) [stub]
q - quit""")
def postloop(self):
# Re-pickle and write if changed after every query. It's cheap
# and we only have to run at user-speed anyway
old_bp = self.battle_pickle
self.battle_pickle = pickle.dumps(btl)
if old_bp != self.battle_pickle:
try:
with open(self.BP_FILE, 'w') as f:
f.write(self.battle_pickle)
except Exception:
if not self.bp_io_failed:
print("Warning: can't write the battle pickle. Resuming later will fail.")
self.bp_io_failed = True
# Core data parsing functions
# a
def do_add(self, line):
"""add [N]
Add the specified number of groups"""
def do_add_combatants(btl, data):
if len(data) >= 1:
ngroups = int(data[0])
else:
ngroups = easyinput.input_int('number of groups')
data = line.split(' ')
for i in range(1, ngroups+1):
print "Adding group {}".format(i)
btl.add_group(CombatGroup.from_input())
def do_print_combatant_info(btl, data):
if len(data) >= 1:
c = btl.get_combatant(int(data[0]))
if not c:
print('Error: Invalid combatant index.')
if len(data) >= 1:
num_groups = int(data[0])
else:
print c.format_full_info()
else:
print btl.format_current_group()
num_groups = easyinput.input_int('number of groups')
for i in range(1, num_groups+1):
print "Adding group {}".format(i)
self.btl.add_group(CombatGroup.from_input())
def do_damage(btl, data):
c = do_combatant_select(btl, data)
if not c:
return
# b
def do_begin(self, line):
"""begin
Begins the battle. Rolls initiative for NPCs and prompts for PCs"""
if len(data) >= 2:
amount = int(data[1])
else:
amount = easyinput.input_int('damage')
c.damage(amount)
self.btl.begin()
def do_heal(btl, data):
c = do_combatant_select(btl, data)
if not c:
return
# p
def do_print(self, line):
"""print [index]
Print detailed info for combatant with index, or combatant or group with initiative"""
if len(data) >= 2:
amount = int(data[1])
else:
amount = easyinput.input_int('amount')
data = line.split(' ')
c.heal(amount)
if len(data) >= 1:
c = self.btl.get_combatant(int(data[0]))
if not c:
print 'Error: Invalid combatant index.'
else:
print c.format_full_info()
else:
print self.btl.format_current_group()
def do_add_temp_hp(btl, data):
c = do_combatant_select(btl, data)
if not c:
return
# l
def do_list(self, line):
"""list
Lists a summary of all of the combat groups and their members"""
if len(data) >= 2:
amount = int(data[1])
else:
amount = easyinput.input_int('amount')
c.add_temp_hp(amount)
print self.btl.format_combatants()
def do_remove_temp_hp(btl, data):
do_stub()
# d
def do_damage(self, line):
"""damage [index] [amount]
Deals damage to the specified combatant"""
data = line.split(' ')
c = battle.do_combatant_select(self.btl, data)
if not c:
return
if len(data) >= 2:
amount = int(data[1])
else:
amount = easyinput.input_int('damage')
c.damage(amount)
def do_surge(btl, data, heal=True):
c = do_combatant_select(btl, data)
if not c:
return
c.use_surge(heal)
# h
def do_heal(self, line):
"""heal [index] [amount]
Heal hit points for the specified combatant"""
data = line.split(' ')
c = battle.do_combatant_select(self.btl, data)
if not c:
return
if len(data) >= 2:
amount = int(data[1])
else:
amount = easyinput.input_int('amount')
c.heal(amount)
def do_second_wind(btl, data):
c = do_combatant_select(btl, data)
if not c:
return
c.use_second_wind()
# t
def do_temp(self, line):
"""temp [index] [amount]
Add temporary hit points to the specified combatant"""
data = line.split(' ')
c = battle.do_combatant_select(self.btl, data)
if not c:
return
if len(data) >= 2:
amount = int(data[1])
else:
amount = easyinput.input_int('amount')
c.add_temp_hp(amount)
def do_add_condition(btl, data):
duration = None
end_type = 'e'
# T
def do_rmtemp(self, line):
"""rmtemp [index] [amount]
Remove temporary hit points from the specified combatant"""
c = do_combatant_select(btl, data)
if not c:
return
name = easyinput.do_data_input_str(data, 1, 'condition name')
ctype = easyinput.do_data_input_str(data, 2, 'condition type', default='s', show_default=True)
if ctype == 't':
duration = easyinput.do_data_input_int(data, 3, 'duration')
end_type = easyinput.do_data_input_str(data, 4, '(s)tart|(e)nd', default='e', show_default=True)
c.add_condition(name, ctype, duration, end_type)
do_stub()
def do_remove_condition(btl, data):
c = do_combatant_select(btl, data)
if not c:
return
# s, so
def do_surge(self, line):
"""surge [index] [heal]
Combatant with index uses a healing surge. If heal is 0, don't heal the combatant"""
if len(data) >= 2:
index = int(data[1])
else:
cond = c.choose_condition()
index = None
if cond:
index = cond['index']
data = line.split(' ')
if index != None:
c.remove_condition(index)
c = battle.do_combatant_select(self.btl, data)
if not c:
return
heal = True
if len(data) >= 2 and data[1] == '0':
heal = False
c.use_surge(heal)
def do_use_recharge_power(btl, data):
c = do_combatant_select(btl, data)
if not c:
return
# sw
def do_wind(self, line):
"""wind [index]
Use Second Wind for combatant"""
if len(data) >= 2:
index = int(data[1])
else:
r = c.choose_recharge_power()
index = None
if r:
index = r['index']
data = line.split(' ')
if index != None:
c.use_recharge_power(index)
c = battle.do_combatant_select(self.btl, data)
if not c:
return
c.use_second_wind()
def do_wait(btl, data):
do_stub()
# c
def do_cond(self, line):
"""cond [index] [name] [type] [duration] [start|end]
Add a temporary condition to a combatant, optionally specifying the condition name, type (s or t), duration and what phase of the combatant's turn it expires on"""
data = line.split(' ')
duration = None
end_type = 'e'
c = battle.do_combatant_select(self.btl, data)
if not c:
return
name = easyinput.do_data_input_str(data, 1, 'condition name')
ctype = easyinput.do_data_input_str(data, 2, 'condition type', default='s', show_default=True)
if ctype == 't':
duration = easyinput.do_data_input_int(data, 3, 'duration')
end_type = easyinput.do_data_input_str(data, 4, '(s)tart|(e)nd', default='e', show_default=True)
c.add_condition(name, ctype, duration, end_type)
def do_unwait(btl, data):
do_stub()
# C
def do_rmcond(self, line):
"""rmcond [index] [condition_index]
Remove a condition from a combatant early."""
data = line.split(' ')
c = battle.do_combatant_select(self.btl, data)
if not c:
return
if len(data) >= 2:
index = int(data[1])
else:
cond = c.choose_condition()
index = None
if cond:
index = cond['index']
if index != None:
c.remove_condition(index)
# r
def do_recharge(self, line):
"""recharge [index] [recharge_index]
Use a rechargable power"""
data = line.split(' ')
c = battle.do_combatant_select(self.btl, data)
if not c:
return
if len(data) >= 2:
index = int(data[1])
else:
r = c.choose_recharge_power()
index = None
if r:
index = r['index']
if index != None:
c.use_recharge_power(index)
# w
def do_wait(self, line):
"""wait
This function is still a stub"""
do_stub()
# W
def do_unwait(self, line):
"""unwait
This function is still a stub"""
do_stub()
# x
def do_sync(self, line):
"""sync
This function is still a stub"""
do_stub()
def do_EOF(self, line):
self.do_quit(line)
# q
def do_quit(self, line):
"""quit
Exits the program. If a battle is in progress, it is temporarily saved and can be resumed by running the program with --resume next time."""
sys.exit(0)
def do_stub():
print "Sorry, this is a stub function"
def parse_args():
parser = argparse.ArgumentParser(description='Command-line interface to manage battle data for D&D 4e', formatter_class=argparse.RawTextHelpFormatter)
parser.add_argument('--resume', '-r', action='store_true', help='Resume the battle from the last run of the program')