4etools/lib/dice.py

132 lines
3.9 KiB
Python
Raw Normal View History

# dice.py
#
# This module contains a class to represent various RPG-style dice expressions.
# These can then be rolled and the results, both total and individual rolls, returned.
#
# This module assumes that the built-in python PRNG (Mersenne Twister) is acceptable.
# Support for real entropy is an RFE.
import random
import re
class Dice():
# This builds dice out of a simple input format
# All of the dark regex magic is contained to this function,
# lest it corrupt innocent code
@classmethod
def from_str(cls, desc):
if not re.match(r'^\d+d\d+', desc):
raise Exception('Dice format invalid. See --help')
(n, s) = re.match(r'^(\d+)d(\d+)', desc).groups()
num = int(n)
sides = int(s)
mod = 0
drop_low = 0
drop_high = 0
reroll = 0
reroll_times = 0
for m in re.findall(r'[lh+-]\d+', desc):
if m[0] == '-':
mod += int(m)
elif m[0] == '+':
mod += int(m[1:])
elif m[0] == 'h':
drop_high = int(m[1:])
elif m[0] == 'l':
drop_low = int(m[1:])
m = re.search(r'r(\d+)(x\d+)?', desc)
if m:
(r, rt) = m.groups()
reroll = int(r)
if rt:
reroll_times = int(rt[1:])
return cls(num, sides, mod, drop_low, drop_high, reroll, reroll_times)
def __init__(self, num, sides, mod, drop_low=0, drop_high=0, reroll=0, reroll_times=0):
self.num = num
self.sides = sides
self.mod = mod
self.drop_low = drop_low
self.drop_high = drop_high
self.reroll = reroll
self.reroll_times = reroll_times
self.times_rolled = 0
def num_rolls(self):
return self.times_rolled
# Rolls the dice, returns a structure
# containing the result plus metadata
def roll(self, verbose=False):
results = []
rerolled = []
dropped = []
# Roll the actual dice, handling rerolls
for i in range(0, self.num):
count = 0
result = 0
while result <= self.reroll or result == 0:
if self.reroll_times and count >= self.reroll_times:
break
result = random.randint(1, self.sides)
count += 1
if result <= self.reroll:
rerolled.append(result)
results.append(result)
# Drop any high or low, if specified
if self.drop_low or self.drop_high:
results.sort()
if self.drop_low:
dropped.extend(results[:self.drop_low])
results = results[self.drop_low:]
if self.drop_high:
dropped.extend(results[-1 * self.drop_high:])
results = results[:-1 * self.drop_high]
random.shuffle(results)
# Get the results
total = sum(results) + self.mod
self.times_rolled += 1
return {'total': total, 'rolls': results, 'dropped': dropped, 'rerolled': rerolled}
def __str__(self):
reroll_info = ''
drop_info = ''
mod_info = ''
if self.reroll:
reroll_info = ' [reroll {}'.format(self.reroll)
if self.reroll_times:
reroll_info = reroll_info + 'x{}'.format(self.reroll_times)
reroll_info = reroll_info + ']'
if self.drop_low:
drop_info = drop_info + ' [drop low {}]'.format(self.drop_low)
if self.drop_high:
drop_info = drop_info + ' [drop high {}]'.format(self.drop_high)
if self.mod > 0:
mod_info = '+{}'.format(self.mod)
elif self.mod < 0:
mod_info = '-{}'.format(self.mod)
return "{num}d{sides}{mod}{drop}{reroll}".format(num=self.num, sides=self.sides, mod=mod_info, drop=drop_info, reroll=reroll_info)