#include "graph.h" #include "mathutils.h" #include "debug.h" Graph::Graph() { current_vertex = NULL; } Graph::~Graph() { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; delete v; } } bool Graph::vertex_present(int x, int y, int r) { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true; } return false; } bool Graph::vertex_would_overlap(int x, int y, int r) { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (MathUtils::distance(v->x, v->y, x, y) <= v->r + r) return true; } return false; } bool Graph::crosses_edge(Edge e) { for (list::iterator cursor = edges.begin(); cursor != edges.end(); cursor++) { Edge c = *cursor; if (MathUtils::lines_intersect(c.a->x, c.a->y, c.b->x, c.b->y, e.a->x, e.a->y, e.b->x, e.b->y)) return true; } return false; } void Graph::do_vertex(int x, int y, int r, int colour) { if (vertex_present(x, y, r)) select_vertex(x, y); else add_vertex(x, y, r, colour); } Vertex* Graph::select_vertex(int x, int y) { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (MathUtils::distance(v->x, v->y, x, y) <= v->r) { current_vertex = v return; } } return NULL; } void Graph::add_vertex(int x, int y, int r, int colour) { Vertex* v = new Vertex(x, y, r, colour); // Make sure the nodes won't overlap if (vertex_would_overlap(v->x, v->y, v->r)) { #ifdef DEBUG fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r); #endif delete v; return; } if (current_vertex == NULL) { current_vertex = v; vertices.push_back(v); return; } Edge e; e.a = current_vertex; e.b = v; if (crosses_edge(e)) { #ifdef DEBUG fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y); #endif delete v; return; } vertices.push_back(v); edges.push_back(e); current_vertex = v; #ifdef DEBUG fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d\n", v->x, v->y, v->r); #endif } Vertex::Vertex(int x, int y, int r, int colour) { this->x = x; this->y = y; this->r = r; this->colour = colour; }