/* Represents an undirected graph. * Also contains the vertex and edge classes * vertexes know their center point on the SDL Surface - * bad decoupling maybe, but not too bad, all things considered */ #ifndef _GRAPH_H_ #define _GRAPH_H_ #include using std::list; class Vertex { public: Vertex(int x, int y, int r); int x; int y; int r; }; struct Edge { Vertex* a; Vertex* b; }; class Graph { public: Graph(); ~Graph(); bool vertex_present(int x, int y, int size); list get_vertices() const { return vertices; } list get_edges() const { return edges; } void select_vertex(int x, int y); void do_vertex(int x, int y, int r); Vertex* get_current_vertex() const { return current_vertex; } void clear_current_vertex() { current_vertex = NULL; } private: bool vertex_would_overlap(int x, int y, int r) const; bool crosses_edge(Edge e) const; void add_vertex(int x, int y, int r); Vertex* current_vertex; list vertices; list edges; }; #endif