/* This is the heart of the application - the main game state where we are actually playing. This contains the basic game logic. */ #ifndef _GAME_H_ #define _GAME_H_ #include "gamedata.h" #include "gamestate.h" #include using std::stack; class Game : public GameState { public: Game(SDL_Surface* display); ~Game(); bool init(); protected: void render(); void iterate() {} // event handlers void on_exit(); void on_lbutton_down(int x, int y); void on_rbutton_down(int mX, int mY); void on_key_down(SDLKey sym, SDLMod mod, Uint16 unicode); private: // data GameData data; static int NODE_RADIUS; static int MAX_MOVE_DISTANCE; // surfaces containing textures to draw SDL_Surface* background; }; #endif