#include "graph.h" #include "mathutils.h" #include "debug.h" #include #include #include using std::list; Graph::Graph(bool planar) { this->planar = planar; } Graph::~Graph() { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; delete v; } } bool Graph::point_in_vertex(int x, int y) { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return true; } return false; } Vertex * Graph::vertex_at(int x, int y) { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (MathUtils::distance(v->x, v->y, x, y) <= v->r) return v; } return NULL; } bool Graph::vertex_would_overlap(int x, int y, int r) { for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (MathUtils::distance(v->x, v->y, x, y) <= v->r + r) return true; } return false; } bool Graph::crosses_edge(Edge e) { for (list::iterator cursor = edges.begin(); cursor != edges.end(); cursor++) { Edge c = *cursor; if (MathUtils::lines_intersect(c.a->x, c.a->y, c.b->x, c.b->y, e.a->x, e.a->y, e.b->x, e.b->y)) return true; } return false; } bool Graph::add_vertex(int x, int y, int r, int colour, int score, Vertex* src) { Vertex* v = new Vertex(x, y, r, colour, score); // Make sure the nodes won't overlap if (vertex_would_overlap(v->x, v->y, v->r)) { #ifdef DEBUG fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to vertex collision: x=%d, y=%d, r=%d\n", v->x, v->y, v->r); #endif delete v; return false; } if (src != NULL) { Edge e; e.a = src; e.b = v; if (planar && crosses_edge(e)) { #ifdef DEBUG fprintf(stderr, "debug: Graph::add_vertex(): failed to add due to edge collision: x1=%d, y1=%d, x2=%d, y2=%d\n", e.a->x, e.a->y, e.b->x, e.b->y); #endif delete v; return false; } edges.push_back(e); } vertices.push_back(v); #ifdef DEBUG fprintf(stderr, "debug: Graph::add_vertex(): added: x=%d, y=%d, r=%d, score=%d\n", v->x, v->y, v->r, v->score); #endif return true; } list Graph::get_colour(int colour) { list answer; for (list::iterator cursor = vertices.begin(); cursor != vertices.end(); cursor++) { Vertex* v = *cursor; if (v->colour == colour) answer.push_back(v); } return answer; } list Graph::get_edges(Vertex* v) { list answer; for (list::iterator cursor = edges.begin(); cursor != edges.end(); cursor++) { Edge e = *cursor; if (e.a == v || e.b == v) answer.push_back(e); } return answer; } list Graph::get_neighbors(Vertex* v) { list answer; for (list::iterator cursor = edges.begin(); cursor != edges.end(); cursor++) { Edge e = *cursor; if (e.a == v) answer.push_back(e.b); else if (e.b == v) answer.push_back(e.a); } return answer; } void Graph::remove_vertex(Vertex* target) { list dead_edges = get_edges(target); for (list::iterator cursor = dead_edges.begin(); cursor != dead_edges.end(); cursor++) { Edge e = *cursor; list::iterator to_del = find(edges.begin(), edges.end(), e); if (to_del != edges.end()) { edges.erase(to_del); } } list::iterator to_del = find(vertices.begin(), vertices.end(), target); assert(to_del != vertices.end()); vertices.erase(to_del); delete target; } Vertex::Vertex(int x, int y, int r, int colour, int score) { this->x = x; this->y = y; this->r = r; this->colour = colour; this->score = score; } Edge::Edge() { a = NULL; b = NULL; score = 0; } Edge::Edge(Vertex* a, Vertex* b, int score) { this->a = a; this->b = b; this->score = score; } bool Edge::operator==(const Edge e) const { return (this->a == e.a && this->b == e.b && this->score == e.score); }