#include "menubutton.h" #include "drawutils.h" MenuButton::MenuButton(string text, TTF_Font* font, int x, int y, ButtonAction action, int colour, int hover_colour, int selected_colour, int background_colour) { this->text = text; this->x = x; this->y = y; this->font = font; this->action = action; this->colour = colour; this->hover_colour = hover_colour; this->selected_colour = selected_colour; this->background_colour = background_colour; } bool MenuButton::init() { hover = false; selected = false; visible = true; return true; } void MenuButton::set_selected(bool is_selected) { selected = is_selected; } void MenuButton::set_visible(bool is_visible) { visible = is_visible; } void MenuButton::iterate() { int x, y; SDL_GetMouseState(&x, &y); if (is_at(x, y)) hover = true; else hover = false; } void MenuButton::render(SDL_Surface* display) { if (!visible) return; int colour_to_use = colour; if (selected) colour_to_use = selected_colour; else if (hover) colour_to_use = hover_colour; SDL_Rect pen = {x, y, 80, 20}; SDL_FillRect(display, &pen, background_colour); int temp_colour = 0x000000; DrawUtils::draw_text(display, text, x + 40, y + 10, font, colour_to_use, 1, 1); } bool MenuButton::is_at(int test_x, int test_y) { if (!visible) return false; return test_x >= x && test_y >= y && test_x <= x + 100 && test_y <= y + 40; } void MenuButton::set_state(Mode mode, VertexType type, GameVertex* current) { selected = false; visible = false; if (action & BUTTON_END_TURN) { visible = true; return; } if ((mode & MODE_ATTACK && action & BUTTON_ATTACK) || (mode & MODE_MOVE && action & BUTTON_MOVE) || (mode & MODE_BUILD && action & BUTTON_BUILD) || (type & VERTEX_ATTACKER && action & BUTTON_BUILD_ATTACKER) || (type & VERTEX_DEFENDER && action & BUTTON_BUILD_DEFENDER) || (type & VERTEX_PRODUCER && action & BUTTON_BUILD_PRODUCER) ) selected = true; // If we have selected one of our vertices, and we're one of the three // main buttons, be visible if (current != NULL && action & (BUTTON_ATTACK | BUTTON_MOVE | BUTTON_BUILD)) visible = true; // If we're one of the other three, and we're in MODE_BUILD, we're visible if (mode & MODE_BUILD && action & (BUTTON_BUILD_ATTACKER | BUTTON_BUILD_DEFENDER | BUTTON_BUILD_PRODUCER)) visible = true; }