#include "drawutils.h" SDL_Surface* DrawUtils::load(string file) { SDL_Surface* raw = NULL; SDL_Surface* cooked = NULL; raw = SDL_LoadBMP(file.c_str()); if (raw == NULL) return NULL; cooked = SDL_DisplayFormat(raw); SDL_FreeSurface(raw); // don't consume raw surfaces return cooked; } bool DrawUtils::draw(SDL_Surface* dest, SDL_Surface* drawable, int x, int y) { if (dest == NULL || drawable == NULL) return false; SDL_Rect dest_r; dest_r.x = x; dest_r.y = y; SDL_BlitSurface(drawable, NULL, dest, &dest_r); return true; } bool DrawUtils::draw(SDL_Surface* dest, SDL_Surface* drawable, int x, int y, int x2, int y2, int w, int h) { SDL_Rect dest_r; dest_r.x = x; dest_r.y = y; SDL_Rect src_r; src_r.x = x2; src_r.y = y2; src_r.w = w; src_r.h = h; SDL_BlitSurface(drawable, &src_r, dest, &dest_r); return true; }