#include "label.h" #include "drawutils.h" Label::Label(string text, int x, int y, TTF_Font* font, int colour) { this->text = text; this->font = font; this->colour = colour; this->x = x; this->y = y; } void Label::render(SDL_Surface* display) { if (text != "") DrawUtils::draw_text(display, text, x, y, font, colour); }