/* This widget roughly mimics a "Label" from GTK. * It lets us put a writable text area at a particular part of * the screen, and then write to it / change its text as we like */ #ifndef _LABEL_H_ #define _LABEL_H_ #include "entity.h" #include #include using std::string; class Label : public Entity { public: Label(string text, int x, int y, TTF_Font* font = NULL, int colour = 0x000000); bool init() {} void render(SDL_Surface* display); void iterate() {} string get_text() const { return text; } void set_text(string new_text) { text = new_text; } void set_colour(int new_colour) { colour = new_colour; } private: string text; TTF_Font* font; int x; int y; int colour; }; #endif