using System.Collections.Generic; using Sandbox.ModAPI.Ingame; using SpaceEngineers.Game.ModAPI.Ingame; namespace IngameScript { partial class Program { public enum MergeAction { Merge, Unmerge, } public class BlockActionMerge : BlockAction { private IMyShipMergeBlock _connector; private MergeAction _action; public BlockActionMerge( IMyShipMergeBlock connector, MergeAction action ) { _connector = connector; _action = action; } protected override IEnumerator onRun() { switch (_action) { case MergeAction.Merge: _connector.Enabled = true; while (!_connector.IsConnected) yield return true; break; case MergeAction.Unmerge: _connector.Enabled = false; while (_connector.IsConnected) yield return true; break; } } } } }