using System.Collections.Generic; using Sandbox.ModAPI.Ingame; namespace IngameScript { partial class Program { public enum ConnectorAction { Connect, Disconnect, } public class BlockActionConnector : BlockAction { private IMyShipConnector _connector; private ConnectorAction _action; public BlockActionConnector( IMyShipConnector connector, ConnectorAction action ) { _connector = connector; _action = action; } protected override IEnumerator onRun() { switch (_action) { case ConnectorAction.Connect: _connector.Connect(); while (_connector.Status != MyShipConnectorStatus.Connected) yield return true; break; case ConnectorAction.Disconnect: _connector.Disconnect(); while (_connector.Status == MyShipConnectorStatus.Connected) yield return true; break; } } } } }