# Failover Manager for SE scripts This mixin allows multiple Programmable Blocks to coordinate with each other so only one copy of the script is running at a time; all but one block act as backup nodes that will be automatically activated (in priority order) in the event the active node goes offline. ## Prerequisites * This is a mixin for [MDK2](TODO). If you aren't using MDK2, see usage instructions [here](TODO). * This requires my Console mixin as well. If you don't want to use that mixin's full functionality, you can use an EchoConsole (example below). * If you aren't using MyIni to configure your script's blocks, you can also just pass `new MyIni()` and avoid instantiating an entire property. ## Caveats * Scripts that are manually invoked via buttons or action bar actions (such as docking sequences, airlocks, scripts that activate mechanical sequences, etc) are typically tied to a specific Programmable Block. You can get around this by using a Timer Block to execute the script on all nodes; the executions will get ignored on the standby nodes. However, since this just introduces a new single point of failure, its utility is somewhat case-specific. This may still be advantageous for an airlock script (with a separate timer block per airlock) but not as helpful for a docking script invoked from a cockpit. Whether or not that's better than just running a separate script per airlock is left as an exercise for the reader. ## Usage This code is designed to be as drop-in as possible once you meet the prerequisites above. Usage should look something like this: ``` public partial class Program : MyGridProgram public MyIni Ini { get; } = new MyIni(); public IConsole Console { get; private set; } private FailoverManager _failover; public Program() { Console = new MainConsole(this, "Script Name"); _failover = new FailoverManager(this, Console, Ini); // alternate instantiation with Stub Console and fresh MyIni instance. // If you do it this way, you don't need the `Ini` or `Console` properties above. // _failover = new FailoverManager(this, new EchoConsole(this), new MyIni()); // The script *must* start out with periodic updates, even if it is // a script that's only triggered conditionally (though in that case), // see caveats. Runtime.UpdateFrequency = UpdateFrequency.Update100; // ... script initialization happens here } public void Main(string argument, UpdateType updateSource) { // This basically instructs the script to "go back to sleep" // if it isn't the active node. if (_failover.ActiveCheck == FailoverState.Standby) return; // If you need more complicated "warm-up" logic when your script // becomes active, (for example, changing the update frequency) you can use this. // This statement will only be true once, when the script first takes over control. // // This is optional and depends on your use case. if (_failover.ActiveCheck.HasFlag(FailoverState.Failover)) { // Code that should run once when this script becomes the active node goes here } // ... your script logic goes here } ``` Scripts that are using failover also need configuration in their Programmable Blocks' Custom Data. That should look something like this: ``` [failover] id=scriptName # This must match for all running copies of the script. rank=0 # The lowest ranked copy of the script will be the primary node, and they will failover in ascending rank order ```