using Sandbox.ModAPI.Ingame;
using System.Collections.Generic;

namespace IngameScript
{
    partial class Program
    {
        public class AirDoor
        {
            public bool Triggered { get; set; } = false;
            public IMyDoor Door { get; private set; }

            public AirDoor(IMyDoor door)
            {
                Door = door;
            }
        }
    }
}