From dcc6a17c2c259da52abda10d09c299bd39b5fd21 Mon Sep 17 00:00:00 2001 From: annabunches Date: Sat, 8 Feb 2025 21:06:30 -0500 Subject: [PATCH] Use console. --- MechanicalDoor/Program.cs | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) diff --git a/MechanicalDoor/Program.cs b/MechanicalDoor/Program.cs index 3156197..97d59be 100644 --- a/MechanicalDoor/Program.cs +++ b/MechanicalDoor/Program.cs @@ -7,6 +7,7 @@ namespace IngameScript public partial class Program : MyGridProgram { private MyCommandLine _cli; + private Console _console; private List> _jobs; private Dictionary _doors; private int _tickCount; @@ -15,6 +16,7 @@ namespace IngameScript { _tickCount = 0; _cli = new MyCommandLine(); + _console = new Console(this); _jobs = new List>(); _doors = new Dictionary(); @@ -34,12 +36,12 @@ namespace IngameScript } } - Echo($"Found {_doors.Keys.Count} doors."); + _console.Print($"Found {_doors.Keys.Count} doors."); } public void Main(string argument, UpdateType updateSource) { - Echo($"index: {_tickCount++}"); + _console.PrintLower($"Total Ticks: {_tickCount++}"); if (updateSource == UpdateType.Trigger || updateSource == UpdateType.Terminal) { @@ -49,7 +51,7 @@ namespace IngameScript if (_cli.ArgumentCount == 0) { - Echo("No arguments passed. Controlling all doors."); + _console.Print("No arguments passed. Controlling all doors."); foreach (Door door in _doors.Values) { if (!door.Locked) @@ -65,12 +67,12 @@ namespace IngameScript string key = "Door" + _cli.Argument(i); if (!_doors.ContainsKey(key)) { - Echo($"Door with identifier {key} not found. Skipping."); + _console.Print($"Door with identifier {key} not found. Skipping."); continue; } if (!_doors[key].Locked) { - Echo($"Door {key} already moving. Skipping."); + _console.Print($"Door {key} already moving. Skipping."); continue; } doorsToControl.Add(_doors[key]); @@ -78,11 +80,11 @@ namespace IngameScript if (doorsToControl.Count == 0) { - Echo("No doors found. Not creating new job."); + _console.Print("No doors found. Not creating new job."); } else { - Echo("Creating new job."); + _console.Print("Creating new job."); if (_cli.Switch("close")) _jobs.Add(closeDoors(doorsToControl)); else _jobs.Add(openDoors(doorsToControl)); Runtime.UpdateFrequency = UpdateFrequency.Update1; @@ -97,7 +99,7 @@ namespace IngameScript _jobs[i].Dispose(); _jobs.Remove(_jobs[i]); i--; - Echo("Operation Complete."); + _console.Print("Operation Complete."); } } @@ -109,7 +111,7 @@ namespace IngameScript private IEnumerator openDoors(List doorsToControl) { - Echo("Opening doors."); + _console.Print("Opening doors."); foreach (Door door in doorsToControl) { door.OpenDoor(); @@ -119,7 +121,7 @@ namespace IngameScript private IEnumerator closeDoors(List doorsToControl) { - Echo("Closing doors."); + _console.Print("Closing doors."); foreach (Door door in doorsToControl) { door.CloseDoor(); @@ -131,7 +133,7 @@ namespace IngameScript { while (true) { - Echo("Actuating doors."); + _console.Print("Actuating doors."); bool done = true; // assume we've finished, then falsify it below foreach (Door door in doorsToControl) {