diff --git a/ActionSequencer/Program.cs b/ActionSequencer/Program.cs index 2e0c140..7467643 100644 --- a/ActionSequencer/Program.cs +++ b/ActionSequencer/Program.cs @@ -1,22 +1,7 @@ -using Sandbox.Game.EntityComponents; -using Sandbox.ModAPI.Ingame; -using Sandbox.ModAPI.Interfaces; -using SpaceEngineers.Game.ModAPI.Ingame; +using Sandbox.ModAPI.Ingame; using System; -using System.Collections; using System.Collections.Generic; -using System.Collections.Immutable; -using System.Linq; -using System.Text; -using VRage; -using VRage.Collections; -using VRage.Game; -using VRage.Game.Components; -using VRage.Game.GUI.TextPanel; -using VRage.Game.ModAPI.Ingame; using VRage.Game.ModAPI.Ingame.Utilities; -using VRage.Game.ObjectBuilders.Definitions; -using VRageMath; namespace IngameScript { diff --git a/AirMonitor/Program.cs b/AirMonitor/Program.cs index a5418fa..9175d31 100644 --- a/AirMonitor/Program.cs +++ b/AirMonitor/Program.cs @@ -1,5 +1,4 @@ using Sandbox.ModAPI.Ingame; -using SpaceEngineers.Game.ModAPI.Ingame; using System.Collections; using System.Collections.Generic; using System.Linq; diff --git a/Mixins/ActionGroups/ActionGroup.cs b/Mixins/ActionGroups/ActionGroup.cs index d73a213..43f616c 100644 --- a/Mixins/ActionGroups/ActionGroup.cs +++ b/Mixins/ActionGroups/ActionGroup.cs @@ -7,7 +7,6 @@ // mechanical doors. using System.Collections.Generic; -using System.Linq; namespace IngameScript {