diff --git a/AirMonitor/AirZone.cs b/AirMonitor/AirZone.cs index 29a8699..7a5225d 100644 --- a/AirMonitor/AirZone.cs +++ b/AirMonitor/AirZone.cs @@ -3,9 +3,11 @@ using SpaceEngineers.Game.ModAPI.Ingame; using System.Collections.Generic; using VRage.Game.ModAPI.Ingame.Utilities; -namespace IngameScript { - partial class Program { - public class AirZone +namespace IngameScript +{ + partial class Program + { + public class AirZone { public bool Triggered = false; @@ -28,14 +30,18 @@ namespace IngameScript { if (block is IMyAirVent) { _vents.Add(block as IMyAirVent); - } else if (block is IMyDoor) { - SequenceableDoor wrapped = SequenceableFactory.MakeSequenceable(block as IMyDoor, _ini, "") as SequenceableDoor; + } + else if (block is IMyDoor) + { + SequenceableDoor wrapped = SequenceableFactory.MakeSequenceable(block as IMyDoor, _ini, "airMonitor") as SequenceableDoor; wrapped.Step = 0; wrapped.DeployOpen = false; wrapped.LockOpen = false; wrapped.LockClosed = true; _sequencer.AddBlock(wrapped); - } else { + } + else + { _console.Print("Tried to add incompatible block '{block.CustomName}'"); } // TODO: support for arbitrary (sub-)sequences here could be powerful diff --git a/AirMonitor/Program.cs b/AirMonitor/Program.cs index 78ada01..4e97772 100644 --- a/AirMonitor/Program.cs +++ b/AirMonitor/Program.cs @@ -27,6 +27,7 @@ namespace IngameScript private MyCommandLine _cli; private Dictionary _zones; private List> _jobs; + private int _totalTicks = 0; public Program() { @@ -62,6 +63,7 @@ namespace IngameScript } } + _console.Print($"Found {_zones.Count} zones."); foreach (AirZone zone in _zones.Values) { _jobs.Add(zone.Monitor()); @@ -71,6 +73,7 @@ namespace IngameScript public void Main(string argument, UpdateType updateSource) { + _console.PrintLower($"Air Monitor\nTotal Ticks: {++_totalTicks}"); if (argument != "") { _cli.TryParse(argument); @@ -78,9 +81,11 @@ namespace IngameScript { for (int i = 0; i < _cli.ArgumentCount; i++) { - if (_zones.ContainsKey(_cli.Argument(i))) + string zone = _cli.Argument(i); + _console.Print($"Resetting {zone}."); + if (_zones.ContainsKey(zone)) { - _zones[_cli.Argument(i)].Triggered = false; + _zones[zone].Triggered = false; } } }