-- A pixie is like a sprite, but better -- built-in collider, support for setting position at creation -- ideal for subclassing sprites that don't need a custom -- draw function import "CoreLibs/object" import "CoreLibs/graphics" import "CoreLibs/sprites" import "constants" local gfx = playdate.graphics class("Pixie").extends(gfx.sprite) -- automatically initialize pixie with a simple rectangle. -- great for simple games or for debugging function Pixie.new(width, height, color, x, y) local img = gfx.image.new(width, height, color) local pixie = Pixie(img, x, y) return pixie end function Pixie:init(img, x, y) x = x or 0 y = y or 0 Pixie.super.init(self, img) self:setCollideRect(0, 0, self:getSize()) self:moveTo(x, y) return self end