/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *\ * This is GNU Go, a Go program. Contact gnugo@gnu.org, or see * * http://www.gnu.org/software/gnugo/ for more information. * * * * Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, * * 2008 and 2009 by the Free Software Foundation. * * * * This program is free software; you can redistribute it and/or * * modify it under the terms of the GNU General Public License as * * published by the Free Software Foundation - version 3 or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License in file COPYING for more details. * * * * You should have received a copy of the GNU General Public * * License along with this program; if not, write to the Free * * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * * Boston, MA 02111, USA. * \* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "gnugo.h" #include #include "sgftree.h" #include "liberty.h" #include "config.h" /* * Define all global variables used within the engine. */ int thrashing_dragon = NO_MOVE; /* Dead opponent's dragon trying to live. */ signed char thrashing_stone[BOARDMAX]; /* All thrashing stones. */ float potential_moves[BOARDMAX]; /* Used by reading. */ int depth; /* deep reading cut off */ int backfill_depth; /* deep reading cut off */ int backfill2_depth; /* deep reading cut off */ int break_chain_depth; /* deep reading cut off */ int superstring_depth; /* deep reading cut off */ int fourlib_depth; /* deep reading cut off */ int ko_depth; /* deep reading cut off */ int branch_depth; /* deep reading cut off */ int aa_depth; int depth_offset; /* keeps track of temporary depth changes */ int owl_distrust_depth; /* below this owl trusts the optics code */ int owl_branch_depth; /* below this owl tries only one variation */ int owl_reading_depth; /* owl does not read below this depth */ int owl_node_limit; /* maximum number of nodes considered */ int semeai_branch_depth; int semeai_branch_depth2; int semeai_node_limit; int connect_depth; /* Used by Tristan Cazenave's connection reader. */ int connect_depth2; /* Used by alternater connection reader. */ int connection_node_limit; int breakin_node_limit; /* Reading limits for break_in/block_off reading */ int breakin_depth; /* Mandated values for deep reading cutoffs. */ int mandated_depth = -1; int mandated_backfill_depth = -1; int mandated_backfill2_depth = -1; int mandated_break_chain_depth = -1; int mandated_superstring_depth = -1; int mandated_fourlib_depth = -1; int mandated_ko_depth = -1; int mandated_branch_depth = -1; int mandated_aa_depth = -1; int mandated_owl_distrust_depth = -1; int mandated_owl_branch_depth = -1; int mandated_owl_reading_depth = -1; int mandated_owl_node_limit = -1; int mandated_semeai_node_limit = -1; /* Miscellaneous. */ int quiet = 0; /* minimal output */ int showstatistics = 0; /* print statistics */ int profile_patterns = 0; /* print statistics of pattern usage */ int allpats = 0; /* generate all patterns, even small ones */ int printworms = 0; /* print full data on each string */ int printmoyo = 0; /* print moyo board each move */ int printboard = 0; /* print board each move */ int fusekidb = 1; /* use fuseki database */ int disable_fuseki = 0; /* do not generate fuseki moves */ int josekidb = 1; /* use joseki database */ int showtime = 0; /* print time to find move */ int showscore = 0; /* print estimated score */ int debug = 0; /* controls debug output */ int verbose = 0; /* trace level */ char outfilename[128] = ""; /* output file (-o option) */ int output_flags = OUTPUT_DEFAULT; /* amount of output to outfile */ int metamachine = 0; /* use metamachine_genmove */ int oracle_exists = 0; /* oracle is available for consultation */ int autolevel_on = 0; /* Adjust level in GMP or ASCII mode. */ int disable_threat_computation = 0; int disable_endgame_patterns = 0; int doing_scoring = 0; int chinese_rules = CHINESE_RULES; /* ruleset choice for GMP connection */ /* use experimental connection module */ int experimental_connections = EXPERIMENTAL_CONNECTIONS; /* use alternate connection reading algorithm */ int alternate_connections = ALTERNATE_CONNECTIONS; /* compute owl threats */ int owl_threats = OWL_THREATS; /* use experimental owl extension (GAIN/LOSS) */ int experimental_owl_ext = EXPERIMENTAL_OWL_EXT; /* use experimental territory break-in module */ int experimental_break_in = USE_BREAK_IN; /* use central oriented influence */ int cosmic_gnugo = COSMIC_GNUGO; /* search for large scale owl moves */ int large_scale = LARGE_SCALE; int capture_all_dead = 0; /* capture all dead opponent stones */ int play_out_aftermath = 0; /* make everything unconditionally settled */ int resign_allowed = RESIGNATION_ALLOWED; /* resign hopeless games */ int play_mirror_go = 0; /* try to play mirror go if possible */ int mirror_stones_limit = -1; /* but stop at this number of stones */ int gtp_version = 2; /* Use GTP version 2 by default. */ int use_monte_carlo_genmove = 0; /* Default is not to use Monte Carlo move * generation. */ int mc_games_per_level = 8000; /* By default, use 8000 times the current * level number of simulations * for each mmove when Monte Carlo * move generation is enabled. */ float best_move_values[10]; int best_moves[10]; float white_score; float black_score; int close_worms[BOARDMAX][4]; int number_close_worms[BOARDMAX]; int close_black_worms[BOARDMAX][4]; int number_close_black_worms[BOARDMAX]; int close_white_worms[BOARDMAX][4]; int number_close_white_worms[BOARDMAX]; int false_eye_territory[BOARDMAX]; int forced_backfilling_moves[BOARDMAX]; struct worm_data worm[BOARDMAX]; struct dragon_data dragon[BOARDMAX]; int number_of_dragons; struct dragon_data2 *dragon2 = NULL; struct half_eye_data half_eye[BOARDMAX]; struct eye_data black_eye[BOARDMAX]; struct eye_data white_eye[BOARDMAX]; struct vital_eye_points black_vital_points[BOARDMAX]; struct vital_eye_points white_vital_points[BOARDMAX]; struct surround_data surroundings[MAX_SURROUND]; int surround_pointer; int cutting_points[BOARDMAX]; double slowest_time = 0.0; int slowest_move = NO_MOVE; int slowest_movenum = 0; double total_time = 0.0; float minimum_value_weight = 1.0; float maximum_value_weight = 1.0; float invasion_malus_weight = 1.0; float territorial_weight = 1.0; float strategical_weight = 1.0; float attack_dragon_weight = 1.0; float followup_weight = 1.0;