// functions for calculating steering values.
@lazyglobal off.

function GetPitch {
  parameter v is SHIP:FACING:FOREVECTOR.
  return 90 - vectorangle(SHIP:UP:FOREVECTOR, v).
}

function AddCircularizationNode {
  parameter usePeriapsis is false.
  local target is SHIP:ORBIT:APOAPSIS.
  local t is TIME + SHIP:ORBIT:ETA:APOAPSIS.
  if usePeriapsis {
    set target to SHIP:ORBIT:PERIAPSIS.
    set t to SHIP:ORBIT:ETA:PERIAPSIS.
  }
  local n is Node(t, 0, 0, 0).
  add(n).

  local delta is 1.
  local diff is n:ORBIT:APOAPSIS - n:ORBIT:PERIAPSIS.
  until (diff < 1000) {
    set n:PROGRADE to n:PROGRADE + delta.
    local newDiff is n:ORBIT:APOAPSIS - n:ORBIT:PERIAPSIS.
    if newDiff > diff {
      set delta to (delta * -1) / 10.
    }
    set diff to newDiff.
  }
}