function launchButtonPressed { run "launch"( targetApo:TEXT:ToNumber(), gravTurnStart:TEXT:ToNumber(), gravPitch:TEXT:ToNumber(), initialPitch:TEXT:ToNumber(), minimumPitch:TEXT:ToNumber() ). } function nodeButtonPressed { run "execnode". } // Main UI. local interface is gui(200). set interface:X to 200. set interface:Y to 800. // Launch button local hBox is interface:AddHBox(). hBox:AddLabel("Initial Pitch"). local initialPitch is hBox:AddTextField("85"). local hBox is interface:AddHBox(). hBox:AddLabel("Minimum Pitch"). local minimumPitch is hBox:AddTextField("5"). local hBox is interface:AddHBox(). hBox:AddLabel("Gravity Turn @"). local gravTurnStart is hBox:AddTextField("8000"). local hBox is interface:AddHBox(). hBox:AddLabel("Gravity Pitch"). local gravPitch is hBox:AddTextField("75"). local hBox is interface:AddHBox(). hBox:AddLabel("Target Apoapsis"). local targetApo is hBox:AddTextField("80000"). local launchButton is interface:AddButton("Launch"). set launchButton:onClick to launchButtonPressed@. local nodeButton is interface:AddButton("Execute Node"). set nodeButton:onClick to nodeButtonPressed@. interface:show(). wait until false.