#include #include using namespace admux; Joystick joystick; void setup() { Mux* mux = new Mux(Pin(A4, INPUT_PULLUP, PinType::Digital), Pinset(A5, A6, A7)); // Power switches joystick.AddButton(2, BUTTON_PULSED_DOUBLE_ACTION_SPLIT); joystick.AddButton(3, BUTTON_PULSED_DOUBLE_ACTION_SPLIT); joystick.AddButton(4, BUTTON_PULSED_DOUBLE_ACTION_SPLIT); joystick.AddButton(5, BUTTON_PULSED_DOUBLE_ACTION_SPLIT); // HUD modes joystick.AddButton(6, BUTTON_PASSTHRU); joystick.AddButton(7, BUTTON_PASSTHRU); joystick.AddButton(8, BUTTON_PASSTHRU); // Encoders joystick.AddEncoder(9, 10, ENCODER_PULSED_SPLIT); joystick.AddEncoder(11, 12, ENCODER_PULSED_SPLIT); // Mining Modules joystick.AddButton(13, BUTTON_PASSTHRU); joystick.AddButton(A0, BUTTON_PASSTHRU); joystick.AddButton(A1, BUTTON_PASSTHRU); // Doors & Lights joystick.AddButton(A2, BUTTON_PASSTHRU); joystick.AddButton(A3, BUTTON_PASSTHRU); joystick.AddButton(0, BUTTON_PASSTHRU, true, mux); // Flight Modes joystick.AddButton(1, BUTTON_PASSTHRU, true, mux); joystick.AddButton(2, BUTTON_PASSTHRU, true, mux); joystick.AddButton(3, BUTTON_PASSTHRU, true, mux); joystick.AddButton(4, BUTTON_PASSTHRU, true, mux); // Emergency Panel joystick.AddButton(5, BUTTON_PASSTHRU, true, mux); joystick.AddButton(6, BUTTON_PASSTHRU, true, mux); joystick.AddButton(7, BUTTON_PASSTHRU, true, mux); joystick.Init(); } void loop() { joystick.Update(); }