-- Collision groups: -- 0x1 - walls -- 0x2 - player -- 0x4 - player bullets -- 0x8 - enemies -- 0x10 - enemy bullets import "CoreLibs/object" import "CoreLibs/graphics" import "CoreLibs/sprites" import "CoreLibs/timer" import "kani" local gfx = playdate.graphics local player = nil local ui = nil function setup() ui = UI() player = Kani(ui) player:moveTo(16, 120) player:addInputHandlers() player:add() ui:add() makeWalls() drawBackground() end function makeWalls() makeWall(200, 0, 400, 1) makeWall(0, 120, 1, 240) makeWall(200, 240, 400, 1) makeWall(400, 120, 1, 240) end function makeWall(x, y, w, h) local wall = gfx.sprite.new() wall:setSize(w, h) wall:setCollideRect(0, 0, wall:getSize()) wall:moveTo(x, y) wall:setGroupMask(0x1) wall:add() end function drawBackground() local backgroundImage = gfx.image.new(400, 240, gfx.kColorWhite) gfx.sprite.setBackgroundDrawingCallback( function(x, y, width, height) backgroundImage:draw(0, 0) end ) end function playdate.update() gfx.sprite.update() playdate.timer.updateTimers() end setup()