// An example sketch using the joystick library. // In this example, we have 3 toggle switches and 2 momentary pushbuttons. // Each button is configured in a different one of the available behaviors. #include bool debug = false; Joystick joystick(debug); void setup() { // momentary pushbutton #1 joystick.AddButton(9, BUTTON_PASSTHRU); // momentary pushbutton #2 - this one will toggle on or off each time it is pushed joystick.AddButton(10, BUTTON_LATCHED_MOMENTARY); // a toggle switch that acts like a momentary button - every time it's toggled 'on' it briefly sends // a keypresss joystick.AddButton(11, BUTTON_PULSED); // like the above, but it sends its button press when toggled on *and* when toggled off joystick.AddButton(12, BUTTON_PULSED_DOUBLE_ACTION); // again, similar to the above, but it sends two *different* button presses - 'on' will be one button, 'off' another. joystick.AddButton(13, BUTTON_PULSED_DOUBLE_ACTION_SPLIT); // start up serial communication joystick.Init(); } void loop() { // check all the button states and send any changes joystick.Update(); }