---
deprecated: true
excerpt_separator:
category: technology
layout: post
title: What the hell is happening to PSN?
date: '2014-12-27T13:45:00.000-05:00'
author: Anna Wiggins
tags:
- DDoS
- security
- PSN
- System Administration
- Sony
- Musings of an SRE
- Technology
modified_time: '2014-12-27T13:49:42.848-05:00'
blogger_id: tag:blogger.com,1999:blog-4209116010564764361.post-3128031459361770482
blogger_orig_url: http://www.stringofbits.net/2014/12/what-hell-is-happening-to-psn.html
---
All day yesterday, I watched my husband trying to log into FF XIV on the PS4. All day, the PSN sign in servers remained down. They're still listed as offline now. Xbox Live has been back up since yesterday afternoon. So what's taking Sony so long?
Keeping production servers online is a large part of what I do professionally, so... I know this problem domain pretty well. And I've seen a lot of... speculation that is deeply misinformed. Here are my thoughts on the problem.
First: the cause of the outage. All evidence points to this being a DDoS (Distributed Denial of Service) attack. This is when a whole lot of computers from a lot of different locations send as much traffic as they can at a service, in an attempt to overwhelm it and knock it offline. The most common tool used to send all this traffic is a botnet. Building and maintaining a botnet requires a large amount of technical expertise. *Using* a botnet, on the other hand, just requires money and connections. Because the people who take the time to build a botnet often want to make money from it, so they sell time on them.
Which brings us to the culprits of the DDoS; a group calling themselves Lizard Squad has taken credit for the attack. Whether they have any technical expertise is unknown, but they certainly seem to have access to one or more reasonably effective botnets. However, they claim to have stopped their attack yesterday, and PSN remains offline. Mitigating DDoS attacks is a tricky problem; there are things that work pretty well, but there's always an upper bound on how much traffic you can mitigate.
So there are a few possibilities.