From 24a51d18b2921924b2ea957fd88d26de83c6d8a5 Mon Sep 17 00:00:00 2001 From: Anna Wiggins Date: Sat, 11 Nov 2023 00:56:20 +0000 Subject: [PATCH] Oops, misgendered in the footnote too. --- .../posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md b/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md index 08c2339..744edea 100644 --- a/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md +++ b/content/posts/2023-11-10-star-citizen-a-night-in-the-woods/index.md @@ -53,7 +53,7 @@ Now, we knew we were being hunted. We continued creeping along the dark corridor I didn't even hear the shot that took me out. My last thought as my vision cut out and I slumped over the railing was "I've never gone through regeneration before. I hope it doesn't hurt." (it does) [^1]: The planets currently in the game are all owned by corporations, in the sort of satirical Libertarian dystopia common in space opera. -[^2]: First he tried to summon a much more combat-oriented ship, which promptly plummeted through the planet in the first of what will prove to be many bugs. A few minutes later, it happened again, and then he settled for the much smaller ship with considerably less firepower. +[^2]: First they tried to summon a much more combat-oriented ship, which promptly plummeted through the planet in the first of what will prove to be many bugs. A few minutes later, it happened again, and then they settled for the much smaller ship with considerably less firepower. [^3]: This is where I encountered my first bug - I can't access my inventory, which means I can't put my helmet on. I spend the rest of the encounter hearing my character shiver in the cold and relying on the flashlights of my teammates, which honestly just makes what follows even more atmospheric. [^4]: This was one of the most atmospheric and dramatic moments I have *ever* experienced in a video game. The scale of that ship in the sky, compared to us on the ground, was an astonishing moment. The fact that this was just another player, probably come to collect the same bounty we were, made it more intense. This was the best moment in the entire scenario, and it was just... emergent gameplay. I've narrativized it a bit here so the story flows better, but it was a hell of an experience either way. [^5]: And the last bug before we wrap up; instead of aiming down the sights, my character animated wrong and I ended up looking through my own arm, forcing me to fire blindly. Which was actually pretty fitting given my characterization as a non-combantant industrial freelancer.