From 12ca0aade26c5c95ace53daddac9bbb5910c5b68 Mon Sep 17 00:00:00 2001 From: Anna Wiggins Date: Thu, 26 Oct 2023 19:51:17 +0000 Subject: [PATCH] Wording update. --- content/posts/2023-10-26-outer-wilds-spoiler-free-tips.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/posts/2023-10-26-outer-wilds-spoiler-free-tips.md b/content/posts/2023-10-26-outer-wilds-spoiler-free-tips.md index d3dfb1b..9eccfac 100644 --- a/content/posts/2023-10-26-outer-wilds-spoiler-free-tips.md +++ b/content/posts/2023-10-26-outer-wilds-spoiler-free-tips.md @@ -28,7 +28,7 @@ It can also be a frustrating experience. None of the platforming is punishing - So here are some tips to minimize frustration. These are *gameplay* tips, and shouldn't spoil anything about the experience: * Your tools are your friends; don't forget about them. The Scout Launcher, Signalscope, and even the humble Flashlight are essential in many places, and make things much easier in others. The game won't necessarily tell you *when* the tools are important, you have to connect those dots yourself. -* If you're tracking down an "unknown signal" with the signalscope, make sure you point the scope at it when you get close. It should change from "Unidentified Signal" to a descriptive label. This is not *necessary* but it is very *useful*. +* If you're tracking down an unidentified signal with the signalscope, make sure you point the scope at it when you get close. It should change from "Unknown" to a descriptive label. This is not *necessary* but it is very *useful*. * Your ship can lock on to anything you can fly to. (planets, moons, other things too!) You can also lock on to some smaller objects when flying in zero-g in your spacesuit. This feature is extremely important; once you're locked on, you can "match velocity" which will bring you to a stop relative to that object, and your ship's landing camera will automatically orient you toward the surface of a planet if you're locked onto it. * You can mark any location you've visited before on your HUD using the ship's computer. (Only one marker at a time)