package day11 const GridSize = 300 func GenerateGrid(serialNumber int) [][]int { grid := make([][]int, GridSize) for i := 0; i < GridSize; i++ { grid[i] = make([]int, GridSize) } // Calculate the power level in each fuel cell for y := 0; y < GridSize; y++ { for x := 0; x < GridSize; x++ { // Find the fuel cell's rack ID, which is its X coordinate plus 10. rackID := (x + 1) + 10 // Begin with a power level of the rack ID times the Y coordinate. // Increase the power level by the value of the grid serial number (your puzzle input). // Set the power level to itself multiplied by the rack ID. power := ((rackID * (y + 1)) + serialNumber) * rackID // Keep only the hundreds digit of the power level (so 12345 becomes 3; numbers with no hundreds digit become 0). power = (power % 1000) / 100 // Subtract 5 from the power level. power -= 5 grid[y][x] = power } } return grid } func FindBestWindow3x3(grid [][]int) (int, int) { largest := sumNxN(grid, 0, 0, 3) bestX := 0 bestY := 0 for x := 1; x < GridSize-2; x++ { for y := 1; y < GridSize-2; y++ { sum := sumNxN(grid, x, y, 3) if sum > largest { largest = sum bestX = x bestY = y } } } return bestX + 1, bestY + 1 } func sumNxN(grid [][]int, x, y, n int) int { total := 0 for i := 0; i < n; i++ { for j := 0; j < n; j++ { total += grid[y+i][x+j] } } return total }