function _init() init_movement() init_mapgen() generate_map({0, 0}) debug = true end function _update() handle_input() if (btn(5) and btn(4) and btnp(3)) debug = not debug end function _draw() rectfill(0, 0, 127, 127, 0) -- the screen is 128x128 pixels, so we can only draw 16x16 sprites map(camera_pos[1], camera_pos[2], 0, 0, 16, 16) draw_player() debug_me_baby() end function debug_me_baby() if debug then clip(0, 0, 32, 8) rectfill(0, 0, 32, 8, 0) print(stat(0), 0, 0, 15) clip() end end