function _init() init_movement() init_mapgen() generate_map({0, 0}) debug = true end function _update() handle_input() if (btn(5) and btn(4) and btnp(3)) debug = not debug end function _draw() rectfill(0, 0, 127, 127, 0) -- the screen is 128x128 pixels, so we can only draw 16x16 sprites map(camera_pos[1], camera_pos[2], 0, 0, 16, 16) draw_player() if debug then render_debug_info() end end function render_debug_info() clip(0, 0, 32, 32) rectfill(0, 0, 32, 32, 0) print(stat(0), 0, 0, 15) print(camera_pos[1], 0, 8, 15) print(camera_pos[2], 16, 8, 15) print(facing[1], 0, 16, 15) print(facing[2], 16, 16, 15) print(fget(mget(camera_pos[1]+8, camera_pos[2]+8)), 0, 24, 15) clip() end