package mappingrules import ( "slices" "github.com/holoplot/go-evdev" ) func (rule *MappingRuleBase) OutputName() string { return rule.Output.GetDeviceName() } func (rule *MappingRuleBase) modeCheck(mode *string) bool { if len(rule.Modes) == 1 && rule.Modes[0] == "*" { return true } return slices.Contains(rule.Modes, *mode) } func (rule *SimpleMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent { if !rule.MappingRuleBase.modeCheck(mode) { return nil } if device != rule.Input.GetDevice() || event.Code != rule.Input.GetCode() { return nil } return rule.Output.CreateEvent(rule.Input.NormalizeValue(event.Value), mode) } func (rule *ComboMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent { if !rule.MappingRuleBase.modeCheck(mode) { return nil } // Check each of the inputs, and if we find a match, proceed var match RuleTarget for _, input := range rule.Inputs { if device == input.GetDevice() && event.Code == input.GetCode() { match = input } } if match == nil { return nil } // Get the value and add/subtract it from State inputValue := match.NormalizeValue(event.Value) oldState := rule.State if inputValue == 0 { rule.State = max(rule.State-1, 0) } if inputValue == 1 { rule.State++ } targetState := len(rule.Inputs) if oldState == targetState-1 && rule.State == targetState { return rule.Output.CreateEvent(1, mode) } if oldState == targetState && rule.State == targetState-1 { return rule.Output.CreateEvent(0, mode) } return nil } func (rule *LatchedMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent { if !rule.MappingRuleBase.modeCheck(mode) { return nil } if device != rule.Input.GetDevice() || event.Code != rule.Input.GetCode() || rule.Input.NormalizeValue(event.Value) == 0 { return nil } // Input is pressed, so toggle state and emit event var value int32 rule.State = !rule.State if rule.State { value = 1 } else { value = 0 } return rule.Output.CreateEvent(value, mode) } func (rule *ProportionalAxisMappingRule) MatchEvent(device *evdev.InputDevice, event *evdev.InputEvent, mode *string) *evdev.InputEvent { // STUB return nil } // TimerEvent returns an event when enough time has passed (compared to the last recorded axis value) // to emit an event. func (rule *ProportionalAxisMappingRule) TimerEvent() *evdev.InputEvent { // STUB return nil }