package virtualdevice import ( "fmt" "git.annabunches.net/annabunches/joyful/internal/configparser" "git.annabunches.net/annabunches/joyful/internal/eventcodes" "git.annabunches.net/annabunches/joyful/internal/logger" "github.com/holoplot/go-evdev" ) // NewEventBuffer takes a virtual device config specification, creates the underlying // evdev.InputDevice, and wraps it in a buffered event emitter. func NewEventBuffer(config configparser.DeviceConfigVirtual) (*EventBuffer, error) { deviceMap := make(map[string]*evdev.InputDevice) name := fmt.Sprintf("joyful-%s", config.Name) var capabilities map[evdev.EvType][]evdev.EvCode // todo: add tests for presets switch config.Preset { case DevicePresetGamepad: capabilities = CapabilitiesPresetGamepad case DevicePresetKeyboard: capabilities = CapabilitiesPresetKeyboard case DevicePresetJoystick: capabilities = CapabilitiesPresetJoystick case DevicePresetMouse: capabilities = CapabilitiesPresetMouse default: capabilities = map[evdev.EvType][]evdev.EvCode{ evdev.EV_KEY: makeButtons(config.NumButtons, config.Buttons), evdev.EV_ABS: makeAxes(config.NumAxes, config.Axes), evdev.EV_REL: makeRelativeAxes(config.NumRelativeAxes, config.RelativeAxes), } } device, err := evdev.CreateDevice( name, // TODO: placeholders. Who knows what these should actually be... evdev.InputID{ BusType: 0x03, Vendor: 0x4711, Product: 0x0816, Version: 1, }, capabilities, ) if err != nil { return nil, err } deviceMap[config.Name] = device logger.Log(fmt.Sprintf( "Created virtual device '%s' with %d buttons, %d axes, and %d relative axes", name, len(capabilities[evdev.EV_KEY]), len(capabilities[evdev.EV_ABS]), len(capabilities[evdev.EV_REL]), )) return &EventBuffer{ events: make([]*evdev.InputEvent, 0, 100), Device: device, Name: config.Name, }, nil } // TODO: these functions have a lot of duplication; we need to figure out how to refactor it cleanly // without losing logging context... func makeButtons(numButtons int, buttonList []string) []evdev.EvCode { if numButtons > 0 && len(buttonList) > 0 { logger.Log("'num_buttons' and 'buttons' both specified, ignoring 'num_buttons'") } if numButtons > VirtualDeviceMaxButtons { numButtons = VirtualDeviceMaxButtons logger.Logf("Limiting virtual device buttons to %d", VirtualDeviceMaxButtons) } if len(buttonList) > 0 { buttons := make([]evdev.EvCode, 0, len(buttonList)) for _, codeStr := range buttonList { code, err := eventcodes.ParseCode(codeStr, "BTN") if err != nil { logger.LogError(err, "Failed to create button, skipping") continue } buttons = append(buttons, code) } return buttons } buttons := make([]evdev.EvCode, numButtons) for i := 0; i < numButtons; i++ { buttons[i] = eventcodes.ButtonFromIndex[i] } return buttons } func makeAxes(numAxes int, axisList []string) []evdev.EvCode { if numAxes > 0 && len(axisList) > 0 { logger.Log("'num_axes' and 'axes' both specified, ignoring 'num_axes'") } if len(axisList) > 0 { axes := make([]evdev.EvCode, 0, len(axisList)) for _, codeStr := range axisList { code, err := eventcodes.ParseCode(codeStr, "ABS") if err != nil { logger.LogError(err, "Failed to create axis, skipping") continue } axes = append(axes, code) } return axes } if numAxes > 8 { numAxes = 8 logger.Log("Limiting virtual device axes to 8") } axes := make([]evdev.EvCode, numAxes) for i := 0; i < numAxes; i++ { axes[i] = evdev.EvCode(i) } return axes } func makeRelativeAxes(numAxes int, axisList []string) []evdev.EvCode { if numAxes > 0 && len(axisList) > 0 { logger.Log("'num_rel_axes' and 'rel_axes' both specified, ignoring 'num_rel_axes'") } if len(axisList) > 0 { axes := make([]evdev.EvCode, 0, len(axisList)) for _, codeStr := range axisList { code, err := eventcodes.ParseCode(codeStr, "REL") if err != nil { logger.LogError(err, "Failed to create axis, skipping") continue } axes = append(axes, code) } return axes } if numAxes > 10 { numAxes = 10 logger.Log("Limiting virtual device relative axes to 10") } axes := make([]evdev.EvCode, numAxes) for i := 0; i < numAxes; i++ { axes[i] = evdev.EvCode(i) } return axes }