package mappingrules import ( "git.annabunches.net/annabunches/joyful/internal/configparser" "github.com/holoplot/go-evdev" ) type MappingRuleButtonLatched struct { MappingRuleBase Input *RuleTargetButton Output *RuleTargetButton State bool } func NewMappingRuleButtonLatched(ruleConfig configparser.RuleConfigButtonLatched, pDevs map[string]Device, vDevs map[string]Device, base MappingRuleBase) (*MappingRuleButtonLatched, error) { input, err := NewRuleTargetButtonFromConfig(ruleConfig.Input, pDevs) if err != nil { return nil, err } output, err := NewRuleTargetButtonFromConfig(ruleConfig.Output, vDevs) if err != nil { return nil, err } return &MappingRuleButtonLatched{ MappingRuleBase: base, Input: input, Output: output, State: false, }, nil } func (rule *MappingRuleButtonLatched) MatchEvent(device Device, event *evdev.InputEvent, mode *string) (*evdev.InputDevice, *evdev.InputEvent) { if !rule.MappingRuleBase.modeCheck(mode) { return nil, nil } if device != rule.Input.Device || event.Code != rule.Input.Button || rule.Input.NormalizeValue(event.Value) == 0 { return nil, nil } // Input is pressed, so toggle state and emit event var value int32 rule.State = !rule.State if rule.State { value = 1 } else { value = 0 } return rule.Output.Device.(*evdev.InputDevice), rule.Output.CreateEvent(value, mode) }